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云代码 - java代码库

坦克洁敏

2018-06-29 作者: 你你你你你举报

[java]代码库

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.List;

import javax.swing.JFrame;

public class TankClient extends JFrame{
    Image OffScrennImage = null;    //双缓冲内存图片存储
    /*游戏大小*/
    public static final int GAME_WIDTH = 800;    //界面宽
    public static final int GAME_HEIGTH = 600;    //界面高
    Tank myTank = new Tank(500,400,true,Color.red,Tank.Direction.STOP, this);//我方坦克类
    List<Missile> missiles = new ArrayList<Missile>();//子弹的集合
    List<Explode> explode = new ArrayList<Explode>();//爆炸集合
    List<Tank> tanks = new ArrayList<Tank>();    //坦克集合
    Wall wall1 = new Wall(150,200,20,300,this);    //墙1
    Wall wall2 = new Wall(250,500,300,20,this);    //墙2
    Wall wall3 = new Wall(650,200,20,300,this);    //墙2
    Wall wall4 = new Wall(250,300,300,20,this);    //墙2
    Wall wb = new Wall(750,550,40,40,this);    //墙2
    Blood b = new Blood();    //血类

    public static void main(String[] args) {
        TankClient tc=new TankClient();
        tc.lauchFrame();
    }

    private void lauchFrame() {
        for (int i = 0; i < 10; i++){
            tanks.add(new Tank(50+40*(i+1), 50, false,Color.blue,Tank.Direction.D, this));
        }
        this.setLocation(100, 100);    //窗口初始坐标点
        this.setSize(GAME_WIDTH, GAME_HEIGTH);        //窗口初始大小
        this.setTitle("TankWar");    //窗口名称
        /*窗口监听*/
        this.addWindowListener(new WindowAdapter() {
            /*点退出叉之后运行*/
            public void windowClosing(WindowEvent e) {
                System.exit(0);    //退出
            }
        });
        this.addKeyListener(new KeyMoniton());    //设置键盘监听
        this.setVisible(true);    //设置窗口显现
        this.setResizable(false);    //设置窗口不可改变大小
        this.getContentPane().setBackground(Color.green);    //设置窗口前景色为绿色
        new Thread(new PaintThread()).start();    //开始运行PaintThread类run
    }

    public void paint(Graphics g) {
        //Graphics为画笔类
        super.paint(g);
        myTank.draw(g);
        wall1.draw(g);
        wall2.draw(g);
        wall3.draw(g);
        wall4.draw(g);
        wb.draw(g);
        b.draw(g);
        myTank.eatBlood(b);
        myTank.hitWall(wall1);
        myTank.hitWall(wall2);
        myTank.hitWall(wall3);
        myTank.hitWall(wall4);
        /*循环子弹集合*/
        for (int i = 0; i < missiles.size(); i++){
            Missile m = missiles.get(i);    //获取当前子弹
            m.hitTanks(tanks);    //自己子弹打死敌方坦克
            m.hitWall(wall1);    //子弹与墙
            m.hitWall(wall2);
            m.hitWall(wall3);
            m.hitWall(wall4);
            m.hitTank(myTank);//敌人子弹打击自己的坦克
            m.draw(g);    //画子弹
        }
        for    (int i = 0; i < explode.size(); i++){
            explode.get(i).draw(g);    //画爆炸
        }
        for (int i = 0; i < tanks.size(); i++){
            Tank t = tanks.get(i);
            t.draw(g);    //画敌方坦克
            t.hitTanks(tanks);
            t.hitWall(wall1);    //坦克与墙
            t.hitWall(wall2);
            t.hitWall(wall3);
            t.hitWall(wall4);
        }
        //g.setFont(new Font("宋体",Font.BOLD,20));
        g.drawString("missiles  count:"+missiles.size(), 10, 50);//显示
        g.drawString("explode  count:"+explode.size(), 10, 80);//显示
        g.drawString("tanks count:"+tanks.size(),10, 110);
        g.drawString("myTank Life:"+myTank.getLife(), 10, 130);
        g.drawString("回血:", 750, 540);
        g.drawString("方向键移动方向;E:释放移动血快", 10, 590);
        g.drawString("z:发射东风-31;a:发射东风-41;", 10, 570);
        g.drawString("F2:复活;F3:敌方复活(对多20)", 10, 550);
        g.drawString("R:位置还原;Q:血量加满", 10, 530);
    }

    @Override
    /*repaint-〉update->paint*/
    public void update(Graphics g) {
        super.update(g);
        if(OffScrennImage == null)
            OffScrennImage = this.createImage(GAME_WIDTH, GAME_HEIGTH);
        Graphics goffscrenn = OffScrennImage.getGraphics();    //设置一个内存画笔颜色为前景图片颜色
        Color c = goffscrenn.getColor();    //还是先保存前景颜色
        goffscrenn.setColor(Color.green);    //设置内存画笔颜色为绿色
        goffscrenn.fillRect(0, 0, GAME_WIDTH, GAME_HEIGTH);    //画成图片,大小为游戏大小
        goffscrenn.setColor(c);    //还原颜色
        g.drawImage(OffScrennImage, 0, 0, null);    //在界面画出保存的图片
        paint(goffscrenn);    //把内存画笔调用给paint
    }

    private class PaintThread implements Runnable{
        public void run() {
            while(true){
                repaint();    //运行顺序repaint->update->paint
                try{
                    Thread.sleep(50);    //每隔50毫秒刷新画面一次
                }catch(Exception e){
                    e.printStackTrace();
                }
            }
        }

    }
    /*键盘响应*/
    private class KeyMoniton extends KeyAdapter{

        /*摁下键盘响应*/
        public void keyPressed(KeyEvent e) {
            super.keyPressed(e);
            myTank.KeyPressed(e);
        }
        /*抬起键盘响应*/
        public void keyReleased(KeyEvent e) {
            super.keyReleased(e);
            myTank.keyReleased(e);
        }

    }
}


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