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云代码 - android代码库

打地鼠

2017-10-29 作者: wzj995举报

[android]代码库

package com.example.myapplication;

import android.annotation.SuppressLint;
import android.app.Activity;
import android.app.AlertDialog.Builder;
import android.content.Context;
import android.content.DialogInterface;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.media.SoundPool;
import android.os.Bundle;
import android.view.Gravity;
import android.view.KeyEvent;
import android.view.Window;
import android.view.WindowManager;
import android.widget.ImageView;
import android.widget.TextView;
import com.example.myapplication.MainActivity;
import com.example.myapplication.Const;
import com.example.myapplication.MUtils;
import com.example.game.gamehit.R;


@SuppressLint("ResourceAsColor")
public class MainActivity extends Activity {

    private MediaPlayer mBgMediaPlayer;
    private boolean isMusic = true;
    private Context mContext;
    private static SoundPool mSoundPool = new SoundPool(1,
            AudioManager.STREAM_MUSIC, 0);
    /** 0:打;1:打中;2死机 */
    private int[] soundIds = { -1, -1, -1, -1, -1 };
    public boolean isPause;
    public GameView gameView;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        // setContentView(R.layout.activity_main);
        requestWindowFeature(Window.FEATURE_NO_TITLE);// 无标题
        getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                WindowManager.LayoutParams.FLAG_FULLSCREEN);// 全屏
        getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); // 应用运行时,保持屏幕高亮,不锁屏
        init();
        gameView = new GameView(MainActivity.this);
        setContentView(gameView);

        // playBackgroundVoide();
    }

    /**
     *
     */
    private void init() {
        mContext = MainActivity.this;
        initGameMode();
        mBgMediaPlayer = MediaPlayer.create(mContext, Const.voiceBackground);
        mBgMediaPlayer.setLooping(true);// 循环
        soundIds[Const.voiceShoot] = mSoundPool.load(mContext, R.raw.shoot, 1);
        soundIds[Const.voiceHit] = mSoundPool.load(mContext, R.raw.hit, 1);
        soundIds[Const.voiceNo] = mSoundPool.load(mContext, R.raw.no, 1);
        soundIds[Const.voiceNextlevel] = mSoundPool.load(mContext,
                R.raw.nextlevel, 1);
        soundIds[Const.voiceGameover] = mSoundPool.load(mContext,
                R.raw.gameover, 1);

        adMethod();
    }

    /**
     *
     */
    private void adMethod() {
        MUtils.getInstance(mContext);
        MUtils.showRight();
        MUtils.getInstance(mContext);
        MUtils.showBtoom();
    }

    /*
     * (non-Javadoc)
     *
     * @see android.app.Activity#onKeyDown(int, android.view.KeyEvent)
     */
    @Override
    public boolean onKeyDown(int keyCode, KeyEvent event) {
        switch (event.getKeyCode()) {
            case KeyEvent.KEYCODE_BACK:
                finish();
                return true;
        }
        // super.onKeyDown(keyCode, event)
        return false;
    }

    /**
     * @return
     */
    private boolean isGotomenu() {
        isPause = true;
        boolean flag = false;
        Builder gotoMenu = new Builder(mContext);
        TextView textView = new TextView(mContext);
        textView.setText("要返回菜单吗?");
        textView.setTextSize(24);
        textView.setTextColor(getResources().getColor(R.color.fontColor));
        textView.setGravity(Gravity.CENTER);
        textView.setBackgroundColor(getResources().getColor(
                android.R.color.darker_gray));
        gotoMenu.setView(textView);
        gotoMenu.setPositiveButton("是", new DialogInterface.OnClickListener() {
            @Override
            public void onClick(DialogInterface dialog, int which) {
                finish();
            }
        });
        gotoMenu.setNegativeButton("否", null);
        gotoMenu.show();
        return flag;
    }

    public void nextLevel() {
        playVoice(Const.voiceNextlevel);
        TextView textView = new TextView(mContext);
        textView.setText("成功过关!你真棒!");
        textView.setTextSize(24);
        textView.setTextColor(getResources().getColor(R.color.fontColor));
        textView.setGravity(Gravity.CENTER);
        textView.setBackgroundColor(getResources().getColor(
                android.R.color.darker_gray));
        Builder nextLevel = new Builder(mContext);
        nextLevel.setView(textView);
        nextLevel.setPositiveButton("下一关",
                new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        gameView.startGame();
                    }
                });
        nextLevel.setNegativeButton("返回菜单",
                new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        finish();
                    }
                });
        nextLevel.setCancelable(false);
        nextLevel.show();
    }

    public void gameOver() {
        playVoice(Const.voiceGameover);
        ImageView imgView = new ImageView(mContext);
        imgView.setBackgroundColor(getResources().getColor(
                android.R.color.darker_gray));
        imgView.setBackgroundResource(R.drawable.gameover);
        Builder gameOver = new Builder(mContext);
        gameOver.setView(imgView);
        gameOver.setPositiveButton("重新挑战",
                new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        gameView.initGameInfo();
                    }
                });
        gameOver.setNegativeButton("返回菜单",
                new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        finish();
                    }
                });
        gameOver.setCancelable(false);
        gameOver.show();
    }

    @SuppressLint("ResourceAsColor")
    public void showTimerGrade(int grade, int killnum) {
        playVoice(Const.voiceNextlevel);
        Builder timerGrade = new Builder(mContext);
        TextView textView = new TextView(mContext);
        textView.setText("本次" + Const.timeNum + "秒计时\r\n击中:" + killnum
                + "个\r\n得分:" + grade + "分");
        textView.setTextColor(getResources().getColor(R.color.fontColor));
        textView.setTextSize(24);
        textView.setGravity(Gravity.CENTER);
        textView.setBackgroundColor(getResources().getColor(
                android.R.color.darker_gray));
        timerGrade.setView(textView);
        timerGrade.setPositiveButton("重新挑战",
                new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        gameView.initGameInfo();
                    }
                });
        timerGrade.setNegativeButton("返回菜单",
                new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        finish();
                    }
                });
        timerGrade.setCancelable(false);
        timerGrade.show();
    }

    public void initGameMode() {
        switch (Const.gameMode) {
            case Const.gameMode_Level:// 闯关模式
                // Const.backgroundImgResid = R.drawable.maplevel48_001;
                Const.backgroundImgResid = R.drawable.mapds48_001;
                Const.gameArrayStrResid = R.string.didong_level;
                Const.voiceBackground = R.raw.shoot;

                break;
            case Const.gameMode_Random:// 随机模式
                Const.backgroundImgResid = R.drawable.mapds48_001;
                Const.gameArrayStrResid = R.string.didong_001;
                Const.voiceBackground = R.raw.random;
                break;
            case Const.gameMode_Timer:// 计时模式
                Const.voiceBackground = R.raw.time;
                Const.backgroundImgResid = R.drawable.mapds48_001;
                Const.gameArrayStrResid = R.string.didong_level;
                break;
            case Const.gameMode_Super:// 无尽模式
                Const.voiceBackground = R.raw.supers;
                Const.backgroundImgResid = R.drawable.mapds48_001;
                Const.gameArrayStrResid = R.string.didong_001;
                break;
        }
    }

    /** 播放背景音乐 */
    public void playBackgroundMusic() {
        if (Const.backgroundMusicOn && mBgMediaPlayer != null) {
            mBgMediaPlayer.start();
        } else {
            if (mBgMediaPlayer.isPlaying()) {
                mBgMediaPlayer.pause();
            }
        }
    }

    // /**播放无效攻击音效*/
    // public void playHitVoice(){
    // if(Const.voiceMusicOn && soundIds[0]!=-1){
    // mSoundPool.play(soundIds[0], 1.0f, 1.0f, 1, 0, 1.0f);
    // }
    // }
    //
    // /**播放击中音效*/
    // public void playDishuDeadVoice(){
    // if(Const.voiceMusicOn && soundIds[1]!=-1){
    // mSoundPool.play(soundIds[1], 1.0f, 1.0f, 1, 0, 1.0f);
    // }
    // }

    /** 播放指定音效 */
    public void playVoice(int idx) {
        if (Const.voiceMusicOn && soundIds[idx] != -1) {
            mSoundPool.play(soundIds[idx], 1.0f, 1.0f, 1, 0, 1.0f);
        }
    }

    /*
     * (non-Javadoc)
     *
     * @see android.app.Activity#onDestroy()
     */
    @Override
    protected void onDestroy() {
        if (this.mBgMediaPlayer != null) {
            if (this.isMusic) {
                this.mBgMediaPlayer.stop();
                this.mBgMediaPlayer.release();
                this.mBgMediaPlayer = null;
            }
        }
        super.onDestroy();
    }
}


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