[java]代码库
package com.demo;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader.TileMode;
/**
* 图片处理工具类(缩放,圆角,倒影)
*
*/
public class ImageUtils {
/**
* 图片缩放
*
* @param pBitmap
* @param pW
* @param pH
* @return
*/
public static Bitmap zoomBitmap(Bitmap pBitmap, int pW, int pH) {
int _width = pBitmap.getWidth();// 获取原图的宽
int _heigth = pBitmap.getHeight();// 获取原图的高
// 获取缩放比
float _ScaleW = (float) pW / _width;
float _ScaleH = (float) pH / _heigth;
Matrix _Matrix = new Matrix();// 创建Matrix矩阵对象
_Matrix.setScale(_ScaleW, _ScaleH);// 设置宽高的缩放比
return Bitmap.createBitmap(pBitmap, 0, 0, _width, _heigth, _Matrix,
true);// 对截原图的0,0坐标到_width,_heigth的图片进行_Matrix处理
}
/**
* 图片圆角
*
* @param pBitmap
* @param pRoundpx
* @return
*/
public static Bitmap RoundedCornerBitmap(Bitmap pBitmap, float pRoundpx) {
Bitmap _NewBitmap = Bitmap.createBitmap(pBitmap.getWidth(),
pBitmap.getHeight(), Config.ARGB_8888); // 创建图片画布大小
Canvas _Canvas = new Canvas(_NewBitmap); // 创建画布
_Canvas.drawARGB(0, 0, 0, 0); // 设置画布透明
Paint _Paint = new Paint(); // 创建画笔
_Paint.setAntiAlias(true); // 抗锯齿
_Paint.setColor(0xff000000);// 画笔颜色透明
// 画与原图片大小一致的圆角矩形
Rect _Rect = new Rect(0, 0, pBitmap.getWidth(), pBitmap.getHeight());
RectF _RectF = new RectF(_Rect);
_Canvas.drawRoundRect(_RectF, pRoundpx, pRoundpx, _Paint);
_Paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));// 设置下面张图片与上面张图片的交互模式
_Canvas.drawBitmap(pBitmap, _Rect, _Rect, _Paint);// 画原图到画布
return _NewBitmap;
}
/**
* 图片倒影
*
* @param pBitmap
* @return
*/
public static Bitmap ReflectionImageWithOrigin(Bitmap pBitmap) {
// 创建等宽,高+高/5的画布
Bitmap _NewBitmap = Bitmap
.createBitmap(pBitmap.getWidth(),
pBitmap.getHeight() + pBitmap.getHeight() / 5,
Config.ARGB_8888);
Canvas _Canvas = new Canvas(_NewBitmap);
_Canvas.drawBitmap(pBitmap, 0, 0, null);// 画上原图
// 原图翻转,
Matrix _Matrix = new Matrix();
_Matrix.preScale(1, -1);
Bitmap _Bitmap = Bitmap.createBitmap(pBitmap, 0, 0, pBitmap.getWidth(),
pBitmap.getHeight(), _Matrix, true);
// 在剩余画布上画上翻转图
_Canvas.drawBitmap(_Bitmap, 0, pBitmap.getHeight(), null);
Paint _Paint = new Paint();
// 实现图片的渐变效果
LinearGradient shader = new LinearGradient(0, pBitmap.getHeight(), 0,
_NewBitmap.getHeight(), 0x70ffffff, 0x00ffffff, TileMode.CLAMP);
_Paint.setShader(shader);
_Paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
_Canvas.drawRect(0, pBitmap.getHeight(), pBitmap.getWidth(),
_NewBitmap.getHeight(), _Paint);
return _NewBitmap;
}
}