[android]代码库
package com.example.game.gamehit;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.app.AlertDialog.Builder;
import android.content.Context;
import android.content.DialogInterface;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.media.SoundPool;
import android.os.Bundle;
import android.view.Gravity;
import android.view.KeyEvent;
import android.view.Window;
import android.view.WindowManager;
import android.widget.ImageView;
import android.widget.TextView;
import com.example.game.gamehit.common.Const;
import com.example.game.gamehit.util.MUtils;
@SuppressLint("ResourceAsColor")
public class MainActivity extends Activity {
private MediaPlayer mBgMediaPlayer;
private boolean isMusic = true;
private Context mContext;
private static SoundPool mSoundPool = new SoundPool(1,
AudioManager.STREAM_MUSIC, 0);
/** 0:打;1:打中;2死机 */
private int[] soundIds = { -1, -1, -1, -1, -1 };
public boolean isPause;
public GameView gameView;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.activity_main);
requestWindowFeature(Window.FEATURE_NO_TITLE);// 无标题
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);// 全屏
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); // 应用运行时,保持屏幕高亮,不锁屏
init();
gameView = new GameView(MainActivity.this);
setContentView(gameView);
// playBackgroundVoide();
}
/**
*
*/
private void init() {
mContext = MainActivity.this;
initGameMode();
mBgMediaPlayer = MediaPlayer.create(mContext, Const.voiceBackground);
mBgMediaPlayer.setLooping(true);// 循环
soundIds[Const.voiceShoot] = mSoundPool.load(mContext, R.raw.shoot, 1);
soundIds[Const.voiceHit] = mSoundPool.load(mContext, R.raw.hit, 1);
soundIds[Const.voiceNo] = mSoundPool.load(mContext, R.raw.no, 1);
soundIds[Const.voiceNextlevel] = mSoundPool.load(mContext,
R.raw.nextlevel, 1);
soundIds[Const.voiceGameover] = mSoundPool.load(mContext,
R.raw.gameover, 1);
adMethod();
}
/**
*
*/
private void adMethod() {
MUtils.getInstance(mContext);
MUtils.showRight();
MUtils.getInstance(mContext);
MUtils.showBtoom();
}
/*
* (non-Javadoc)
*
* @see android.app.Activity#onKeyDown(int, android.view.KeyEvent)
*/
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
switch (event.getKeyCode()) {
case KeyEvent.KEYCODE_BACK:
finish();
return true;
}
// super.onKeyDown(keyCode, event)
return false;
}
/**
* @return
*/
private boolean isGotomenu() {
isPause = true;
boolean flag = false;
Builder gotoMenu = new Builder(mContext);
TextView textView = new TextView(mContext);
textView.setText("要返回菜单吗?");
textView.setTextSize(24);
textView.setTextColor(getResources().getColor(R.color.fontColor));
textView.setGravity(Gravity.CENTER);
textView.setBackgroundColor(getResources().getColor(
android.R.color.darker_gray));
gotoMenu.setView(textView);
gotoMenu.setPositiveButton("是", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
finish();
}
});
gotoMenu.setNegativeButton("否", null);
gotoMenu.show();
return flag;
}
public void nextLevel() {
playVoice(Const.voiceNextlevel);
TextView textView = new TextView(mContext);
textView.setText("成功过关!你真棒!");
textView.setTextSize(24);
textView.setTextColor(getResources().getColor(R.color.fontColor));
textView.setGravity(Gravity.CENTER);
textView.setBackgroundColor(getResources().getColor(
android.R.color.darker_gray));
Builder nextLevel = new Builder(mContext);
nextLevel.setView(textView);
nextLevel.setPositiveButton("下一关",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
gameView.startGame();
}
});
nextLevel.setNegativeButton("返回菜单",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
finish();
}
});
nextLevel.setCancelable(false);
nextLevel.show();
}
public void gameOver() {
playVoice(Const.voiceGameover);
ImageView imgView = new ImageView(mContext);
imgView.setBackgroundColor(getResources().getColor(
android.R.color.darker_gray));
imgView.setBackgroundResource(R.drawable.gameover);
Builder gameOver = new Builder(mContext);
gameOver.setView(imgView);
gameOver.setPositiveButton("重新挑战",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
gameView.initGameInfo();
}
});
gameOver.setNegativeButton("返回菜单",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
finish();
}
});
gameOver.setCancelable(false);
gameOver.show();
}
@SuppressLint("ResourceAsColor")
public void showTimerGrade(int grade, int killnum) {
playVoice(Const.voiceNextlevel);
Builder timerGrade = new Builder(mContext);
TextView textView = new TextView(mContext);
textView.setText("本次" + Const.timeNum + "秒计时\r\n击中:" + killnum
+ "个\r\n得分:" + grade + "分");
textView.setTextColor(getResources().getColor(R.color.fontColor));
textView.setTextSize(24);
textView.setGravity(Gravity.CENTER);
textView.setBackgroundColor(getResources().getColor(
android.R.color.darker_gray));
timerGrade.setView(textView);
timerGrade.setPositiveButton("重新挑战",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
gameView.initGameInfo();
}
});
timerGrade.setNegativeButton("返回菜单",
new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialog, int which) {
finish();
}
});
timerGrade.setCancelable(false);
timerGrade.show();
}
public void initGameMode() {
switch (Const.gameMode) {
case Const.gameMode_Level:// 闯关模式
// Const.backgroundImgResid = R.drawable.maplevel48_001;
Const.backgroundImgResid = R.drawable.mapds48_001;
Const.gameArrayStrResid = R.string.didong_level;
Const.voiceBackground = R.raw.level;
break;
case Const.gameMode_Random:// 随机模式
Const.backgroundImgResid = R.drawable.mapds48_001;
Const.gameArrayStrResid = R.string.didong_001;
Const.voiceBackground = R.raw.random;
break;
case Const.gameMode_Timer:// 计时模式
Const.voiceBackground = R.raw.time;
Const.backgroundImgResid = R.drawable.mapds48_001;
Const.gameArrayStrResid = R.string.didong_level;
break;
case Const.gameMode_Super:// 无尽模式
Const.voiceBackground = R.raw.supers;
Const.backgroundImgResid = R.drawable.mapds48_001;
Const.gameArrayStrResid = R.string.didong_001;
break;
}
}
/** 播放背景音乐 */
public void playBackgroundMusic() {
if (Const.backgroundMusicOn && mBgMediaPlayer != null) {
mBgMediaPlayer.start();
} else {
if (mBgMediaPlayer.isPlaying()) {
mBgMediaPlayer.pause();
}
}
}
// /**播放无效攻击音效*/
// public void playHitVoice(){
// if(Const.voiceMusicOn && soundIds[0]!=-1){
// mSoundPool.play(soundIds[0], 1.0f, 1.0f, 1, 0, 1.0f);
// }
// }
//
// /**播放击中音效*/
// public void playDishuDeadVoice(){
// if(Const.voiceMusicOn && soundIds[1]!=-1){
// mSoundPool.play(soundIds[1], 1.0f, 1.0f, 1, 0, 1.0f);
// }
// }
/** 播放指定音效 */
public void playVoice(int idx) {
if (Const.voiceMusicOn && soundIds[idx] != -1) {
mSoundPool.play(soundIds[idx], 1.0f, 1.0f, 1, 0, 1.0f);
}
}
/*
* (non-Javadoc)
*
* @see android.app.Activity#onDestroy()
*/
@Override
protected void onDestroy() {
if (this.mBgMediaPlayer != null) {
if (this.isMusic) {
this.mBgMediaPlayer.stop();
this.mBgMediaPlayer.release();
this.mBgMediaPlayer = null;
}
}
super.onDestroy();
}
}
[代码运行效果截图]
[源代码打包下载]
高级设计师
by: 小蜜锋 发表于:2013-02-11 09:40:35 顶(2) | 踩(0) 回复
过关音效很搞笑
网友回复
回复ccc : 提示有错误 CopyofgameHit
顶(0) 踩(0) 2016-09-12 10:25:00
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