
第一个文件: |
import javax.swing.*; |
import java.awt.event.*; |
import java.awt.*; |
/* |
五子棋-主框架类, 程序启动类 |
*/ |
public class StartChessJFrame extends JFrame { |
private ChessBoard chessBoard;//对战面板 |
private JPanel toolbar;//工具条面板 |
|
private JButton startButton, backButton, exitButton; |
//重新开始按钮,悔棋按钮,和退出按钮 |
|
private JMenuBar menuBar;//菜单栏 |
private JMenu sysMenu;//系统菜单 |
private JMenuItem startMenuItem, exitMenuItem, backMenuItem; |
//重新开始,退出,和悔棋菜单项 |
|
public StartChessJFrame() { |
setTitle("单机版五子棋");//设置标题 |
chessBoard = new ChessBoard();//初始化面板对象 |
// 创建和添加菜单 |
menuBar = new JMenuBar();//初始化菜单栏 |
sysMenu = new JMenu("系统");//初始化菜单 |
startMenuItem = new JMenuItem("重新开始"); |
exitMenuItem = new JMenuItem("退出"); |
backMenuItem = new JMenuItem("悔棋");//初始化菜单项 |
sysMenu.add(startMenuItem);//将三个菜单项添加到菜单上 |
sysMenu.add(backMenuItem); |
sysMenu.add(exitMenuItem); |
MyItemListener lis = new MyItemListener();//初始化按钮事件监听器内部类 |
this.startMenuItem.addActionListener(lis);//将三个菜单项注册到事件监听器上 |
backMenuItem.addActionListener(lis); |
exitMenuItem.addActionListener(lis); |
menuBar.add(sysMenu);//将系统菜单添加到菜单栏上 |
setJMenuBar(menuBar);// 将menuBar设置为菜单栏 |
toolbar = new JPanel();//工具面板栏实例化 |
startButton = new JButton("重新开始");//三个按钮初始化 |
backButton = new JButton("悔棋"); |
exitButton = new JButton("退出"); |
toolbar.setLayout(new FlowLayout(FlowLayout.LEFT));//将工具面板按钮用FlowLayout布局 |
toolbar.add(startButton);//将三个按钮添加到工具面板上 |
toolbar.add(backButton); |
toolbar.add(exitButton); |
startButton.addActionListener(lis);//将三个按钮注册监听事件 |
backButton.addActionListener(lis); |
exitButton.addActionListener(lis); |
add(toolbar, BorderLayout.SOUTH);//将工具面板布局到界面"南"方也就是下面 |
add(chessBoard);//将面板对象添加到窗体上 |
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//设置界面关闭事件 |
//setSize(800,800); |
pack(); // 自适应大小 |
} |
private class MyItemListener implements ActionListener {//事件监听器内部类 |
public void actionPerformed(ActionEvent e) { |
Object obj = e.getSource(); // 取得事件源 |
if (obj == StartChessJFrame.this.startMenuItem || obj == startButton) { |
// 重新开始 |
// JFiveFrame.this内部类引用外部类 |
System.out.println("重新开始..."); |
chessBoard.restartGame(); |
} else if (obj == exitMenuItem || obj == exitButton) { |
System.exit(0); // 结束应用程序 |
} else if (obj == backMenuItem || obj == backButton) { // 悔棋 |
System.out.println("悔棋..."); |
chessBoard.goback(); |
} |
} |
} |
public static void main(String[] args) { |
StartChessJFrame f = new StartChessJFrame(); // 创建主框架 |
f.setVisible(true); // 显示主框架 |
} |
} |
第二个文件: |
import java.awt.Color; |
/*五子棋的棋子设计。 |
*/ |
public class Point { |
private int x; // 棋盘中的x索引 |
private int y; // 棋盘中的y索引 |
private Color color;//颜色 |
public static final int DIAMETER = 30;//直径 |
public Point(int x, int y, Color color) { |
this.x = x; |
this.y = y; |
this.color = color; |
} |
public int getX() {// 拿到棋盘中的x索引 |
return x; |
} |
public int getY() {// 拿到棋盘中的Y索引 |
return y; |
} |
public Color getColor() {//得到颜色 |
return color; |
} |
} |
第三个文件: |
import javax.swing.*; |
import java.awt.*; |
import java.awt.event.MouseListener; |
import java.awt.event.MouseMotionListener; |
import java.awt.event.MouseEvent; |
/* |
五子棋-棋盘类 |
*/ |
public class ChessBoard extends JPanel implements MouseListener { |
public static final int MARGIN = 30; // 边距 |
public static final int GRID_SPAN = 35; // 网格间距 |
public static final int ROWS = 15;//棋盘行数 |
public static final int COLS = 15;//棋盘列数 |
Point[] chessList = new Point[(ROWS + 1) * (COLS + 1)]; // 初始每个数组元素为null |
boolean isBlack = true;//默然开始是黑棋先下 |
boolean gameOver = false;// 游戏是否结束 |
int chessCount; // 当前棋盘的棋子个数 |
int xIndex, yIndex; // 当前刚下的棋子的索引 |
public ChessBoard() { |
setBackground(Color.ORANGE);//设置背景颜色为橘黄色 |
addMouseListener(this);// 添加监听器 |
addMouseMotionListener(new MouseMotionListener() { // 匿名内部类 |
public void mouseDragged(MouseEvent e) { |
} |
public void mouseMoved(MouseEvent e) { |
int x1 = (e.getX() - MARGIN + GRID_SPAN / 2) / GRID_SPAN; |
// 将鼠标点击的坐标位置转换成网格索引。 |
int y1 = (e.getY() - MARGIN + GRID_SPAN / 2) / GRID_SPAN; |
// 游戏已经结束,不能下 |
// 落在棋盘外,不能下 |
// x,y位置已经有棋子存在,不能下 |
if (x1 < 0 || x1 > ROWS || y1 < 0 || y1 > COLS || gameOver |
|| findChess(x1, y1)) |
setCursor(new Cursor(Cursor.DEFAULT_CURSOR)); // 设置成默认形状 |
else |
setCursor(new Cursor(Cursor.HAND_CURSOR)); // 设置成手型 |
} |
}); |
} |
// 绘制 |
public void paintComponent(Graphics g) { |
super.paintComponent(g); |
// 画棋盘 |
for (int i = 0; i <= ROWS; i++) { // 画横线 |
g.drawLine(MARGIN, MARGIN + i * GRID_SPAN, MARGIN + COLS |
* GRID_SPAN, MARGIN + i * GRID_SPAN); |
} |
for (int i = 0; i <= COLS; i++) {// 画直线 |
g.drawLine(MARGIN + i * GRID_SPAN, MARGIN, MARGIN + i * GRID_SPAN, |
MARGIN + ROWS * GRID_SPAN); |
} |
// 画棋子 |
for (int i = 0; i < chessCount; i++) { |
int xPos = chessList[i].getX() * GRID_SPAN + MARGIN; // 网格交叉点的x坐标 |
int yPos = chessList[i].getY() * GRID_SPAN + MARGIN;// 网格交叉点的y坐标 |
g.setColor(chessList[i].getColor()); // 设置颜色 |
g.fillOval(xPos - Point.DIAMETER / 2, yPos - Point.DIAMETER / 2, |
Point.DIAMETER, Point.DIAMETER); |
// 标记最后一个棋子的红矩形框 |
if (i == chessCount - 1) { // 最后一个棋子 |
g.setColor(Color.red); |
g.drawRect(xPos - Point.DIAMETER / 2, |
yPos - Point.DIAMETER / 2, Point.DIAMETER, |
Point.DIAMETER); |
} |
} |
} |
public void mousePressed(MouseEvent e) {// 鼠标按键在组件上按下时调用。 |
// 游戏已经结束,不能下 |
if (gameOver) |
return; |
String colorName = isBlack ? "黑棋" : "白棋"; |
xIndex = (e.getX() - MARGIN + GRID_SPAN / 2) / GRID_SPAN; // 将鼠标点击的坐标位置转换成网格索引。 |
yIndex = (e.getY() - MARGIN + GRID_SPAN / 2) / GRID_SPAN; |
// 落在棋盘外,不能下 |
if (xIndex < 0 || xIndex > ROWS || yIndex < 0 || yIndex > COLS) |
return; |
// x,y位置已经有棋子存在,不能下 |
if (findChess(xIndex, yIndex)) |
return; |
Point ch = new Point(xIndex, yIndex, isBlack ? Color.black: Color.white); |
chessList[chessCount++] = ch; |
repaint(); // 通知系统重新绘制 |
if (isWin()) { |
// 给出胜利信息,不能再继续下棋 |
String msg = String.format("恭喜,%s赢了!", colorName); |
JOptionPane.showMessageDialog(this, msg); |
gameOver = true; |
} |
isBlack = !isBlack; |
} |
// 覆盖MouseListener的方法 |
public void mouseClicked(MouseEvent e) { |
} // 鼠标按键在组件上单击(按下并释放)时调用。 |
public void mouseEntered(MouseEvent e) { |
}// 鼠标进入到组件上时调用。 |
public void mouseExited(MouseEvent e) { |
}// 鼠标离开组件时调用。 |
public void mouseReleased(MouseEvent e) { |
} // 鼠标按钮在组件上释放时调用。 |
// 在棋子数组中查找是否有索引为x,y的棋子存在 |
private boolean findChess(int x, int y) { |
for (Point c : chessList) { |
if (c != null && c.getX() == x && c.getY() == y) |
return true; |
} |
return false; |
} |
private boolean isWin() {//判断那方赢 |
int continueCount = 1; // 连续棋子的个数 |
// 横向向西寻找 |
for (int x = xIndex - 1; x >= 0; x--) { |
Color c = isBlack ? Color.black : Color.white; |
if (getChess(x, yIndex, c) != null) { |
continueCount++; |
} else |
break; |
} |
// 横向向东寻找 |
for (int x = xIndex + 1; x <= ROWS; x++) { |
Color c = isBlack ? Color.black : Color.white; |
if (getChess(x, yIndex, c) != null) { |
continueCount++; |
} else |
break; |
} |
if (continueCount >= 5) { |
return true; |
} else |
continueCount = 1; |
// 继续另一种情况的搜索: 纵向 |
// 纵向向上寻找 |
for (int y = yIndex - 1; y >= 0; y--) { |
Color c = isBlack ? Color.black : Color.white; |
if (getChess(xIndex, y, c) != null) { |
continueCount++; |
} else |
break; |
} |
// 纵向向下寻找 |
for (int y = yIndex + 1; y <= ROWS; y++) { |
Color c = isBlack ? Color.black : Color.white; |
if (getChess(xIndex, y, c) != null) { |
continueCount++; |
} else |
break; |
} |
if (continueCount >= 5) { |
return true; |
} else |
continueCount = 1; |
// 继续另一种情况的搜索: 斜向 |
// 东北寻找 |
for (int x = xIndex + 1, y = yIndex - 1; y >= 0 && x <= COLS; x++, y--) { |
Color c = isBlack ? Color.black : Color.white; |
if (getChess(x, y, c) != null) { |
continueCount++; |
} else |
break; |
} |
// 西南寻找 |
for (int x = xIndex - 1, y = yIndex + 1; y <= ROWS && x >= 0; x--, y++) { |
Color c = isBlack ? Color.black : Color.white; |
if (getChess(x, y, c) != null) { |
continueCount++; |
} else |
break; |
} |
if (continueCount >= 5) { |
return true; |
} else |
continueCount = 1; |
// 继续另一种情况的搜索: 斜向 |
// 西北寻找 |
for (int x = xIndex - 1, y = yIndex - 1; y >= 0 && x >= 0; x--, y--) { |
Color c = isBlack ? Color.black : Color.white; |
if (getChess(x, y, c) != null) { |
continueCount++; |
} else |
break; |
} |
// 西南寻找 |
for (int x = xIndex + 1, y = yIndex + 1; y <= ROWS && x <= COLS; x++, y++) { |
Color c = isBlack ? Color.black : Color.white; |
if (getChess(x, y, c) != null) { |
continueCount++; |
} else |
break; |
} |
if (continueCount >= 5) { |
return true; |
} else |
continueCount = 1; |
return false; |
} |
private Point getChess(int xIndex, int yIndex, Color color) { |
for (Point c : chessList) { |
if (c != null && c.getX() == xIndex && c.getY() == yIndex |
&& c.getColor() == color) |
return c; |
} |
return null; |
} |
public void restartGame() { |
// 清除棋子 |
for (int i = 0; i < chessList.length; i++) |
chessList[i] = null; |
// 恢复游戏相关的变量值 |
isBlack = true; |
gameOver = false;// 游戏是否结束 |
chessCount = 0; // 当前棋盘的棋子个数 |
repaint(); |
} |
// 悔棋 |
public void goback() { |
if (chessCount == 0) |
return; |
chessList[chessCount - 1] = null; |
chessCount--; |
if (chessCount > 0) { |
xIndex = chessList[chessCount - 1].getX(); |
yIndex = chessList[chessCount - 1].getY(); |
} |
isBlack = !isBlack; |
repaint(); |
} |
// Dimension: 矩形 |
public Dimension getPreferredSize() { |
return new Dimension(MARGIN * 2 + GRID_SPAN * COLS, MARGIN * 2 |
+ GRID_SPAN * ROWS); |
} |
} |




初级程序员
by: 宝二也 发表于:2017-05-19 19:12:07 顶(0) | 踩(0) 回复
666
回复评论