
package com.test3; |
import java.util.*; |
import java.io.*; |
import javax.sound.sampled.AudioFormat; |
import javax.sound.sampled.AudioInputStream; |
import javax.sound.sampled.AudioSystem; |
import javax.sound.sampled.DataLine; |
import javax.sound.sampled.SourceDataLine; |
//播放声音的类 |
class AePlayWave extends Thread { |
private String filename; |
public AePlayWave(String wavfile) { |
filename = wavfile; |
} |
public void run() { |
File soundFile = new File(filename); |
AudioInputStream audioInputStream = null; |
try { |
audioInputStream = AudioSystem.getAudioInputStream(soundFile); |
} catch (Exception e1) { |
e1.printStackTrace(); |
return; |
} |
AudioFormat format = audioInputStream.getFormat(); |
SourceDataLine auline = null; |
DataLine.Info info = new DataLine.Info(SourceDataLine.class, format); |
try { |
auline = (SourceDataLine) AudioSystem.getLine(info); |
auline.open(format); |
} catch (Exception e) { |
e.printStackTrace(); |
return; |
} |
auline.start(); |
int nBytesRead = 0; |
//这是缓冲 |
byte[] abData = new byte[512]; |
try { |
while (nBytesRead != -1) { |
nBytesRead = audioInputStream.read(abData, 0, abData.length); |
if (nBytesRead >= 0) |
auline.write(abData, 0, nBytesRead); |
} |
} catch (IOException e) { |
e.printStackTrace(); |
return; |
} finally { |
auline.drain(); |
auline.close(); |
} |
} |
|
} |
class Node{ |
int x; |
int y; |
int direct; |
public Node(int x,int y,int direct) |
{ |
this.x=x; |
this.y=y; |
this.direct=direct; |
} |
} |
//记录类,同时也可以保存玩家的设置 |
class Recorder |
{ |
//记录每关有多少敌人 |
private static int enNum=20; |
//设置我有多少可以用的人 |
private static int myLife=3; |
//记录总共消灭了多少敌人 |
private static int allEnNum=0; |
//从文件中恢复记录点 |
static Vector<Node> nodes=new Vector<Node>(); |
|
private static FileWriter fw=null; |
private static BufferedWriter bw=null; |
private static FileReader fr=null; |
private static BufferedReader br=null; |
|
private Vector<EnemyTank> ets=new Vector<EnemyTank>(); |
|
|
|
//完成读取认为 |
public Vector<Node> getNodesAndEnNums() |
{ |
try { |
fr=new FileReader("d:\\myRecording.txt"); |
br=new BufferedReader(fr); |
String n=""; |
//先读取第一行 |
n=br.readLine(); |
allEnNum=Integer.parseInt(n); |
while((n=br.readLine())!=null) |
{ |
String []xyz=n.split(" "); |
|
Node node=new Node(Integer.parseInt(xyz[0]),Integer.parseInt(xyz[1]),Integer.parseInt(xyz[2])); |
nodes.add(node); |
} |
|
|
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
}finally{ |
|
try { |
//后打开则先关闭 |
br.close(); |
fr.close(); |
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
} |
} |
|
return nodes; |
|
} |
|
|
//保存击毁敌人的数量和敌人坦克坐标,方向 |
|
public void keepRecAndEnemyTank() |
{ |
try { |
|
//创建 |
fw=new FileWriter("d:\\myRecording.txt"); |
bw=new BufferedWriter(fw); |
|
bw.write(allEnNum+"\r\n"); |
|
System.out.println("size="+ets.size()); |
//保存当前活的敌人坦克的坐标和方向 |
for(int i=0;i<ets.size();i++) |
{ |
//取出第一个坦克 |
EnemyTank et=ets.get(i); |
|
if(et.isLive) |
{ |
//活的就保存 |
String recode=et.x+" "+et.y+" "+et.direct; |
|
//写入 |
bw.write(recode+"\r\n"); |
|
} |
} |
|
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
}finally{ |
|
//关闭流 |
try { |
//后开先关闭 |
bw.close(); |
fw.close(); |
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
} |
} |
} |
|
|
//从文件中读取,记录 |
public static void getRecoring() |
{ |
try { |
fr=new FileReader("d:\\myRecording.txt"); |
br=new BufferedReader(fr); |
String n=br.readLine(); |
allEnNum=Integer.parseInt(n); |
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
}finally{ |
|
try { |
//后打开则先关闭 |
br.close(); |
fr.close(); |
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
} |
} |
} |
|
//把玩家击毁敌人坦克数量保存到文件中 |
public static void keepRecording() |
{ |
try { |
|
//创建 |
fw=new FileWriter("d:\\myRecording.txt"); |
bw=new BufferedWriter(fw); |
|
bw.write(allEnNum+"\r\n"); |
|
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
}finally{ |
|
//关闭流 |
try { |
//后开先关闭 |
bw.close(); |
fw.close(); |
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
} |
} |
} |
|
public static int getEnNum() { |
return enNum; |
} |
public static void setEnNum(int enNum) { |
Recorder.enNum = enNum; |
} |
public static int getMyLife() { |
return myLife; |
} |
public static void setMyLife(int myLife) { |
Recorder.myLife = myLife; |
} |
|
//减少敌人数 |
public static void reduceEnNum() |
{ |
enNum--; |
} |
//消灭敌人 |
public static void addEnNumRec() |
{ |
allEnNum++; |
} |
public static int getAllEnNum() { |
return allEnNum; |
} |
public static void setAllEnNum(int allEnNum) { |
Recorder.allEnNum = allEnNum; |
} |
public Vector<EnemyTank> getEts() { |
return ets; |
} |
public void setEts(Vector<EnemyTank> ets1) { |
|
this.ets = ets1; |
System.out.println("ok"); |
} |
} |
//炸弹类 |
class Bomb |
{ |
//定义炸弹的坐标 |
int x,y; |
//炸弹的生命 |
int life=9; |
boolean isLive=true; |
public Bomb(int x,int y) |
{ |
this.x=x; |
this.y=y; |
} |
|
//减少生命值 |
public void lifeDown() |
{ |
if(life>0) |
{ |
life--; |
}else{ |
this.isLive=false; |
} |
|
} |
|
|
|
} |
//子弹类 |
class Shot implements Runnable { |
int x; |
int y; |
int direct; |
int speed=1; |
//是否还活着 |
boolean isLive=true; |
public Shot(int x,int y,int direct) |
{ |
this.x=x; |
this.y=y; |
this.direct=direct; |
} |
public void run() { |
|
while(true) |
{ |
|
try { |
Thread.sleep(50); |
} catch (Exception e) { |
// TODO: handle exception |
} |
|
switch(direct) |
{ |
case 0: |
//上 |
y-=speed; |
break; |
case 1: |
x+=speed; |
break; |
case 2: |
y+=speed; |
break; |
case 3: |
x-=speed; |
break; |
} |
|
// System.out.println("子弹坐标x="+x+" y="+y); |
//子弹何时死亡??? |
|
//判断该子弹是否碰到边缘. |
if(x<0||x>400||y<0||y>300) |
{ |
this.isLive=false; |
break; |
} |
} |
} |
} |
//坦克类 |
class Tank |
{ |
//表示坦克的横坐标 |
int x=0; |
//坦克纵坐标 |
int y=0; |
|
//坦克方向 |
//0表示上 1表示 右 2表示下 3表示左 |
int direct=0; |
int color; |
|
boolean isLive=true; |
|
//坦克的速度 |
int speed=1; |
public Tank(int x,int y) |
{ |
this.x=x; |
this.y=y; |
} |
public int getX() { |
return x; |
} |
public void setX(int x) { |
this.x = x; |
} |
public int getY() { |
return y; |
} |
public void setY(int y) { |
this.y = y; |
} |
public int getDirect() { |
return direct; |
} |
public void setDirect(int direct) { |
this.direct = direct; |
} |
public int getSpeed() { |
return speed; |
} |
public void setSpeed(int speed) { |
this.speed = speed; |
} |
public int getColor() { |
return color; |
} |
public void setColor(int color) { |
this.color = color; |
} |
|
} |
//敌人的坦克,把敌人做成线程类 |
class EnemyTank extends Tank implements Runnable |
{ |
|
int times=0; |
|
//定义一个向量,可以访问到MyPanel上所有敌人的坦克 |
Vector<EnemyTank> ets=new Vector<EnemyTank>(); |
|
//定义一个向量,可以存放敌人的子弹 |
Vector<Shot> ss=new Vector<Shot>(); |
//敌人添加子弹,应当在刚刚创建坦克和敌人的坦克子弹死亡后 |
public EnemyTank(int x,int y) |
{ |
super(x,y); |
} |
|
//得到MyPanel的敌人坦克向量 |
public void setEts(Vector<EnemyTank> vv) |
{ |
this.ets=vv; |
} |
//判断是否碰到了别的敌人坦克 |
public boolean isTouchOtherEnemy() |
{ |
boolean b=false; |
|
|
switch(this.direct) |
{ |
case 0: |
//我的坦克向上 |
//取出所有的敌人坦克 |
for(int i=0;i<ets.size();i++) |
{ |
//取出第一个坦克 |
EnemyTank et=ets.get(i); |
//如果不是自己 |
if(et!=this) |
{ |
//如果敌人的方向是向下或者向上 |
if(et.direct==0||et.direct==2) |
{ |
//左点 |
if(this.x>=et.x&&this.x<=et.x+20&&this.y>=et.y&&this.y<=et.y+30) |
{ |
return true; |
} |
if(this.x+20>=et.x&&this.x+20<=et.x+20&&this.y>=et.y&&this.y<=et.y+30) |
{ |
return true; |
} |
} |
if(et.direct==3||et.direct==1) |
{ |
if(this.x>=et.x&&this.x<=et.x+30&&this.y>=et.y&&this.y<=et.y+20) |
{ |
return true; |
} |
if(this.x+20>=et.x&&this.x+20<=et.x+30&&this.y>=et.y&&this.y<=et.y+20) |
{ |
return true; |
} |
} |
} |
} |
break; |
case 1: |
//坦克向右 |
//取出所有的敌人坦克 |
for(int i=0;i<ets.size();i++) |
{ |
//取出第一个坦克 |
EnemyTank et=ets.get(i); |
//如果不是自己 |
if(et!=this) |
{ |
//如果敌人的方向是向下或者向上 |
if(et.direct==0||et.direct==2) |
{ |
//上点 |
if(this.x+30>=et.x&&this.x+30<=et.x+20&&this.y>=et.y&&this.y<=et.y+30) |
{ |
return true; |
} |
//下点 |
if(this.x+30>=et.x&&this.x+30<=et.x+20&&this.y+20>=et.y&&this.y+20<=et.y+30) |
{ |
return true; |
} |
} |
if(et.direct==3||et.direct==1) |
{ |
if(this.x+30>=et.x&&this.x+30<=et.x+30&&this.y>=et.y&&this.y<=et.y+20) |
{ |
return true; |
} |
if(this.x+30>=et.x&&this.x+30<=et.x+30&&this.y+20>=et.y&&this.y+20<=et.y+20) |
{ |
return true; |
} |
} |
} |
} |
break; |
case 2: |
//坦克向下 |
//取出所有的敌人坦克 |
for(int i=0;i<ets.size();i++) |
{ |
//取出第一个坦克 |
EnemyTank et=ets.get(i); |
//如果不是自己 |
if(et!=this) |
{ |
//如果敌人的方向是向下或者向上 |
if(et.direct==0||et.direct==2) |
{ |
//我的左点 |
if(this.x>=et.x&&this.x<=et.x+20&&this.y+30>=et.y&&this.y+30<=et.y+30) |
{ |
return true; |
} |
//我的右点 |
if(this.x+20>=et.x&&this.x+20<=et.x+20&&this.y+30>=et.y&&this.y+30<=et.y+30) |
{ |
return true; |
} |
} |
if(et.direct==3||et.direct==1) |
{ |
if(this.x>=et.x&&this.x<=et.x+30&&this.y+30>=et.y&&this.y+30<=et.y+20) |
{ |
return true; |
} |
|
if(this.x+20>=et.x&&this.x+20<=et.x+30&&this.y+30>=et.y&&this.y+30<=et.y+20) |
{ |
return true; |
} |
} |
} |
} |
break; |
case 3: |
//向左 |
//取出所有的敌人坦克 |
for(int i=0;i<ets.size();i++) |
{ |
//取出第一个坦克 |
EnemyTank et=ets.get(i); |
//如果不是自己 |
if(et!=this) |
{ |
//如果敌人的方向是向下或者向上 |
if(et.direct==0||et.direct==2) |
{ |
//我的上一点 |
if(this.x>=et.x&&this.x<=et.x+20&&this.y>=et.y&&this.y<=et.y+30) |
{ |
return true; |
} |
//下一点 |
if(this.x>=et.x&&this.x<=et.x+20&&this.y+20>=et.y&&this.y+20<=et.y+30) |
{ |
return true; |
} |
} |
if(et.direct==3||et.direct==1) |
{ |
//上一点 |
if(this.x>=et.x&&this.x<=et.x+30&&this.y>=et.y&&this.y<=et.y+20) |
{ |
return true; |
} |
if(this.x>=et.x&&this.x<=et.x+30&&this.y+20>=et.y&&this.y+20<=et.y+20) |
{ |
return true; |
} |
} |
} |
} |
break; |
} |
|
|
return b; |
} |
|
|
|
public void run() { |
// TODO Auto-generated method stub |
|
while(true) |
{ |
|
|
switch(this.direct) |
{ |
case 0: |
//说明坦克正在向上 |
for(int i=0;i<30;i++) |
{ |
if(y>0&&!this.isTouchOtherEnemy()) |
{ |
y-=speed; |
} |
try { |
Thread.sleep(50); |
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
} |
} |
break; |
case 1: |
//向右 |
for(int i=0;i<30;i++) |
{ |
//保证坦克不出边界 |
if(x<400&&!this.isTouchOtherEnemy()) |
{ |
x+=speed; |
} |
try { |
Thread.sleep(50); |
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
} |
} |
break; |
case 2: |
//向下 |
for(int i=0;i<30;i++) |
{ |
if(y<300&&!this.isTouchOtherEnemy()) |
{ |
y+=speed; |
} |
try { |
Thread.sleep(50); |
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
} |
} |
break; |
case 3: |
//向左 |
for(int i=0;i<30;i++) |
{ |
if(x>0&&!this.isTouchOtherEnemy()) |
{ |
x-=speed; |
} |
try { |
Thread.sleep(50); |
} catch (Exception e) { |
e.printStackTrace(); |
// TODO: handle exception |
} |
} |
break; |
|
} |
|
this.times++; |
|
if(times%2==0) |
{ |
if(isLive) |
{ |
if(ss.size()<5) |
{ |
//System.out.println("et.ss.size()<5="+et.ss.size()); |
Shot s=null; |
//没有子弹 |
//添加 |
switch(direct) |
{ |
case 0: |
//创建一颗子弹 |
s=new Shot(x+10,y,0); |
//把子弹加入向量 |
ss.add(s); |
break; |
case 1: |
s=new Shot(x+30,y+10,1); |
ss.add(s); |
break; |
case 2: |
s=new Shot(x+10,y+30,2); |
ss.add(s); |
break; |
case 3: |
s=new Shot(x,y+10,3); |
ss.add(s); |
break; |
} |
|
//启动子弹 |
Thread t=new Thread(s); |
t.start(); |
} |
} |
} |
|
|
//让坦克随机产生一个新的方向 |
this.direct=(int)(Math.random()*4); |
|
//判断敌人坦克是否死亡 |
if(this.isLive==false) |
{ |
//让坦克死亡后,退出线程. |
break; |
} |
|
|
|
|
|
} |
|
} |
} |
//我的坦克 |
class Hero extends Tank |
{ |
|
//子弹 |
|
//Shot s=null; |
Vector<Shot> ss=new Vector<Shot>(); |
Shot s=null; |
public Hero(int x,int y) |
{ |
super(x,y); |
|
|
} |
|
//开火 |
public void shotEnemy() |
{ |
|
|
switch(this.direct) |
{ |
case 0: |
//创建一颗子弹 |
s=new Shot(x+10,y,0); |
//把子弹加入向量 |
ss.add(s); |
break; |
case 1: |
s=new Shot(x+30,y+10,1); |
ss.add(s); |
break; |
case 2: |
s=new Shot(x+10,y+30,2); |
ss.add(s); |
break; |
case 3: |
s=new Shot(x,y+10,3); |
ss.add(s); |
break; |
|
} |
//启动子弹线程 |
Thread t=new Thread(s); |
t.start(); |
|
} |
|
|
//坦克向上移动 |
public void moveUp() |
{ |
y-=speed; |
} |
//坦克向右移动 |
public void moveRight() |
{ |
x+=speed; |
} |
|
//坦克向下移动 |
public void moveDown() |
{ |
y+=speed; |
} |
|
//向左 |
public void moveLeft() |
{ |
x-=speed; |
} |
} |




初级程序员
by: 简明 发表于:2017-11-27 16:34:17 顶(0) | 踩(0) 回复
大家快来学习啊
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