CMy2_1View::CMy2_1View() |
{ |
// TODO: add construction code here |
//flag = 1; //模式标志 |
for ( int ii=0;ii<16;ii++) |
m_Bitmap[ii].LoadBitmap(IDB_BITMAP14+ii); |
for ( int jj = 0;jj < 4;jj++) |
m_anniu[jj].LoadBitmap(IDB_ANNIU1+jj); |
second = 0; //计时 |
s_start = 0; //1时开始计时 |
m_RowCount = 10; //行数 |
m_ColCount = 10; //列数 |
leinum = 10; |
leftnum = leinum; //剩余雷数 |
over = 0; //over = 1时停止 |
int aa = 0; |
//初始化0 |
for ( int i=0;i < m_RowCount;i++) |
{ |
for ( int j = 0;j < m_ColCount;j++) |
{ |
lei[i][j].shumu = 0; |
lei[i][j].weitu = 0; |
} |
} |
|
CTime time = GetCurrentTime(); //获取当前时间 |
int s; |
s = time .GetSecond(); //获取秒数 |
/***********标雷************/ |
do |
{ |
/*************以当前秒数为产生随机算法**********/ |
int k = ( rand ()*s) % m_RowCount; |
int l = ( rand ()*s) % m_ColCount; |
if (lei[k][l].shumu != -1) |
{ |
lei[k][l].shumu = -1; |
aa++; |
} |
|
} while (aa != leinum); |
//给方格赋值,计算雷数 |
for ( int a=0;a<m_RowCount;a++) |
for ( int b=0;b<m_ColCount;b++) |
if (lei[a][b].shumu == 0) |
{ |
for ( int c=a-1;c<a+2;c++) |
for ( int d=b-1;d<b+2;d++) |
if (c>=0 && c<m_RowCount && d>=0 && d<m_ColCount) |
if (lei[c][d].shumu == -1) //发现雷 |
lei[a][b].shumu++; //数目+1 |
} |
} |
CMy2_1View::~CMy2_1View() |
{ |
|
} |
BOOL CMy2_1View::PreCreateWindow(CREATESTRUCT& cs) |
{ |
// TODO: Modify the Window class or styles here by modifying |
// the CREATESTRUCT cs |
return CView::PreCreateWindow(cs); |
} |
///////////////////////////////////////////////////////////////////////////// |
// CMy2_1View drawing |
void CMy2_1View::OnDraw(CDC* pDC) |
{ |
CMy2_1Doc* pDoc = GetDocument(); |
ASSERT_VALID(pDoc); |
// TODO: add draw code for native data here |
/***********************背景颜色(+)*******************************/ |
//画背景 |
CBrush mybrush1; |
int c1 = 192, c2 = 192, c3 = 192; |
switch (flag) |
{ |
case 0: |
c1 = 192, c2 = 192, c3 = 192; break ; |
case 1: |
c1 = 200, c2 = 100, c3 = 100; break ; |
case 2: |
c1 = 100, c2 = 100, c3 = 200; break ; |
case 3: |
c1 = 100, c2 = 200, c3 = 100; break ; |
} |
mybrush1.CreateSolidBrush(RGB(c1,c2,c3)); |
CRect myrect1(0,0,1200,800); |
pDC->FillRect(myrect1,&mybrush1); |
//画框 |
/*************显示秒数和雷数的窗口*********************/ |
CBrush mybrush; |
mybrush.CreateSolidBrush(RGB(0,0,0)); |
CRect myrect(20,10,70,40); |
pDC->FillRect(myrect,&mybrush); |
CRect myrect2(325,10,375,40); |
pDC->FillRect(myrect2,&mybrush); |
CPen mypen; |
CPen*myoldPen; |
mypen.CreatePen(PS_SOLID,2,RGB(255,255,255)); |
myoldPen = pDC -> SelectObject(&mypen); |
//画黑框的白线 |
pDC->MoveTo(20,40); |
pDC->LineTo(70,40); |
pDC->LineTo(70,10); |
pDC->MoveTo(325,40); |
pDC->LineTo(375,40); |
pDC->LineTo(375,10); |
//画雷区边线 |
for ( int i = 0;i < m_RowCount;i++) |
for ( int j = 0;j < m_ColCount;j++) |
{ |
pDC -> MoveTo(10+i*15, 50+j*15+14); |
pDC -> LineTo(10+i*15, 50+j*15); |
pDC -> LineTo(10+i*15+14, 50+j*15); |
} |
pDC -> SelectObject(myoldPen); |
CPen mypen2; |
CPen*myoldPen2; |
mypen2.CreatePen(PS_SOLID,1,RGB(0,0,0)); |
myoldPen2 = pDC->SelectObject(&mypen2); |
for ( int ii=0;ii<m_RowCount;ii++) |
for ( int jj=0;jj<m_ColCount;jj++) |
{ |
pDC -> MoveTo(10+ii*15, 50+jj*15+14); |
pDC -> LineTo(10+ii*15+14, 50+jj*15+14); |
pDC -> LineTo(10+ii*15+14, 50+jj*15); |
} |
pDC -> SelectObject(myoldPen2); |
CDC Dc; |
if (Dc.CreateCompatibleDC(pDC)==FALSE) |
AfxMessageBox( "Can't create DC" ); //按钮风格 |
/*******************显示按钮***************/ |
Dc.SelectObject(m_anniu[0]); |
pDC -> BitBlt(180,10,160,160,&Dc,0,0,SRCCOPY); |
|
/********************显示位图*****************/ |
/* |
判断显示什么位图 |
weitu=1已按下的数字区 |
weitu=2显示旗 |
weitu=3显示问号 |
*/ |
for ( int a=0;a<m_RowCount;a++) |
for ( int b=0;b<m_ColCount;b++) |
{ |
if (lei[a][b].weitu == 1) //数字类 |
{ |
Dc.SelectObject(m_Bitmap[lei[a][b].shumu]); |
pDC->BitBlt(a*15+10,b*15+50,160,160,&Dc,0,0,SRCCOPY); |
} |
if (lei[a][b].weitu == 2) //插旗 |
{ |
Dc.SelectObject(m_Bitmap[9]); |
pDC->BitBlt(a*15+10,b*15+50,160,160,&Dc,0,0,SRCCOPY); |
} |
if (lei[a][b].weitu == 3) //问号 |
{ |
Dc.SelectObject(m_Bitmap[10]); |
pDC->BitBlt(a*15+10,b*15+50,160,160,&Dc,0,0,SRCCOPY); |
} |
//结束 |
if (over == 1 && lei[a][b].shumu == -1) |
{ |
Dc.SelectObject(m_Bitmap[11]); |
pDC->BitBlt(a*15+10,b*15+50,160,160,&Dc,0,0,SRCCOPY); |
Dc.SelectObject(m_anniu[3]); |
pDC->BitBlt(180,10,160,160,&Dc,0,0,SRCCOPY); |
} |
|
} |
/**********************************显示黑框里的数字******************************/ |
int nOldDC=pDC->SaveDC(); |
pDC->SetTextColor(RGB(255,0,0)); |
pDC->SetBkColor(RGB(0,0,0)); |
CFont font; |
if (0==font.CreatePointFont(160, "Comic Sans MS" )) |
{ |
AfxMessageBox( "Can't Create Font" ); |
} |
pDC->SelectObject(&font); |
CString str; |
if (leftnum<10) |
str.Format( "00%d" ,leftnum); |
else |
str.Format( "0%d" ,leftnum); |
pDC->TextOut(25,10,str); |
if (second<10) |
str.Format( "00%d" ,second); |
else if (second<100) |
str.Format( "0%d" ,second); |
else |
str.Format( "%d" ,second); |
pDC->TextOut(330,10,str); |
pDC->RestoreDC(nOldDC); |
////////////////////////////////////////////// |
} |
///////////////////////////////////////////////////////////////////////////// |
// CMy2_1View printing |
BOOL CMy2_1View::OnPreparePrinting(CPrintInfo* pInfo) |
{ |
// default preparation |
return DoPreparePrinting(pInfo); |
} |
void CMy2_1View::OnBeginPrinting(CDC* /*pDC*/ , CPrintInfo* /*pInfo*/ ) |
{ |
// TODO: add extra initialization before printing |
} |
void CMy2_1View::OnEndPrinting(CDC* /*pDC*/ , CPrintInfo* /*pInfo*/ ) |
{ |
// TODO: add cleanup after printing |
} |
///////////////////////////////////////////////////////////////////////////// |
// CMy2_1View diagnostics |
#ifdef _DEBUG |
void CMy2_1View::AssertValid() const |
{ |
CView::AssertValid(); |
} |
void CMy2_1View::Dump(CDumpContext& dc) const |
{ |
CView::Dump(dc); |
} |
CMy2_1Doc* CMy2_1View::GetDocument() // non-debug version is inline |
{ |
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMy2_1Doc))); |
return (CMy2_1Doc*)m_pDocument; |
} |
#endif //_DEBUG |
///////////////////////////////////////////////////////////////////////////// |
// CMy2_1View message handlers |
void CMy2_1View::OnTimer( UINT nIDEvent) |
{ |
// TODO: Add your message handler code here and/or call default |
|
if (over == 1) //结束,返回 |
return ; |
|
leizero(); //显示个数为0的方格 |
|
if (s_start > 0) //计时 |
s_start++; |
if (s_start == 20) |
{ |
s_start = 1; |
second++; |
//重画时间 |
CRect rect3; |
rect3.left = 325; |
rect3.right = 375; |
rect3.top = 10; |
rect3.bottom = 40; |
InvalidateRect(&rect3); |
} |
CView::OnTimer(nIDEvent); |
} |
void CMy2_1View::OnLButtonDown( UINT nFlags, CPoint point) |
{ |
// TODO: Add your message handler code here and/or call default |
/*************弹出对话框**************/ |
|
CString strOutput1; //生成用于输出的格式化的字符 |
strOutput1.Format( "YOU WIN!" ); |
|
CString strOutput2; |
strOutput2.Format( "YOU LOSE!" ); |
/****************************************/ |
/***********获取指针pdc*************/ |
CDC *pDC=GetDC(); |
CDC Dc; |
if (Dc.CreateCompatibleDC(pDC) == FALSE) |
AfxMessageBox( "Can't create DC" ); //按钮风格 |
/*************显示按下按钮*************/ |
if (point.x>180 && point.x<210 && point.y>10 && point.y<40) |
{ |
Dc.SelectObject(m_anniu[3]); |
pDC->BitBlt(180,10,160,160,&Dc,0,0,SRCCOPY); |
} |
if ((point.x >= 10) && (point.x <= 385) && (point.y >= 50) && (point.y <= 290)) |
{ |
if (over == 1) |
return ; |
|
Dc.SelectObject(m_anniu[1]); //显示按钮(ANNIU1) |
pDC->BitBlt(180,10,160,160,&Dc,0,0,SRCCOPY); |
/* |
各参数意义: |
目标区域左上角点的x坐标 |
目标区域左上角点的y坐标 |
目标区域的宽度 |
目标区域的高度 |
源贴图区域DC的指针 |
源贴图区域x坐标 |
源贴图区域y坐标 |
像素直接拷贝模式 |
*/ |
|
s_start = 1; //开始计时 |
int a = (point.x - 10) / 15; |
int b = (point.y - 50) / 15; |
if (lei[a][b].weitu == 0 || lei[a][b].weitu == 3) |
{ |
if (lei[a][b].shumu == -1) |
{ |
over = 1; |
KillTimer(1); |
Invalidate(); |
MessageBox(strOutput2); //弹出YOU LOSE |
} |
else if (leftnum == 0) |
{ |
over = 1; |
KillTimer(1); |
Invalidate(); |
MessageBox(strOutput1); |
} |
else |
{ |
lei[a][b].weitu = 1; |
CRect rect; |
rect.left = a * 15 + 10; |
rect.right = a * 15 + 25; |
rect.top = b * 15 + 50; |
rect.bottom = b * 15 + 65; |
InvalidateRect(&rect); |
} |
} |
|
} |
CView::OnLButtonDown(nFlags, point); |
} |
void CMy2_1View::OnRButtonDown( UINT nFlags, CPoint point) |
{ |
// TODO: Add your message handler code here and/or call default |
//结束,返回 |
if (over == 1) |
return ; |
if ((point.x >= 10) && (point.x <= 385) && (point.y >= 50) && (point.y <= 290)) |
{ |
int a = (point.x - 10) / 15; |
int b = (point.y - 50) / 15; |
if (lei[a][b].weitu == 0 || lei[a][b].weitu == 3) //无显示或问号 |
{ |
lei[a][b].weitu = 2; //按右键插旗 |
leftnum--; //雷数-1 |
|
} |
else |
if (lei[a][b].weitu == 2) //雷旗 |
{ |
lei[a][b].weitu = 3; //按右键显示问号 |
leftnum++; //雷数+1 |
} |
/**********重画剩下雷数*********/ |
CRect rect2; |
rect2.left = 20; |
rect2.right = 70; |
rect2.top = 10; |
rect2.bottom = 40; |
InvalidateRect(&rect2); |
/**********重画打击格子*************/ |
CRect rect; |
rect.left = a * 15 + 10; |
rect.right = a * 15 + 25; |
rect.top = b * 15 + 50; |
rect.bottom = b * 15 + 65; |
InvalidateRect(&rect); |
} |
CView::OnRButtonDown(nFlags, point); |
} |
|
int CMy2_1View::OnCreate(LPCREATESTRUCT lpCreateStruct) |
{ |
if (CView::OnCreate(lpCreateStruct) == -1) |
return -1; |
|
// TODO: Add your specialized creation code here |
// SetTimer(1,50,NULL); |
return 0; |
} |
/***********************扫描,如果是已经被按下且雷数为0,显示它周围的格子数,并重画******************/ |
void CMy2_1View::leizero() |
{ |
for ( int i = 0;i < m_RowCount;i++) |
for ( int j = 0;j < m_ColCount;j++) |
if (lei[i][j].shumu == 0 && lei[i][j].weitu == 1) //位图显示为数字类型 |
{ |
for ( int n = i - 1;n < i + 2;n++) |
for ( int m = j - 1;m < j + 2;m++) |
if (n >= 0 && n < 25 && m >= 0 && m < m_ColCount) |
if (lei[n][m].shumu != -1 && lei[n][m].weitu == 0) |
{ |
lei[n][m].weitu = 1; |
CRect rect; |
rect.left = n * 15 + 10; |
rect.right = n * 15 + 25; |
rect.top = m * 15 + 50; |
rect.bottom = m * 15 + 65; |
InvalidateRect(&rect); |
} |
} |
} |
/**********************重新开始函数(+)*****************************/ |
//原理与构造函数一样,默认的模式初始化为简单模式 |
void CMy2_1View::OnStart() |
{ |
//flag = 1; |
SetTimer(1,50,NULL); |
// TODO: Add your command handler code here |
m_RowCount = 10; //行数 |
m_ColCount = 10; //列数 |
leinum = 10; |
leftnum = leinum; //剩余雷数 |
second = 0; //计时 |
s_start = 0; //1时开始计时 |
leftnum = leinum; //剩余雷数 |
over = 0; //over = 1时停止 |
int aa = 0; |
//初始化0 |
for ( int i = 0;i < m_RowCount;i++) |
{ |
for ( int j = 0;j < m_ColCount;j++) |
{ |
lei[i][j].shumu = 0; |
lei[i][j].weitu = 0; |
} |
} |
/*********************设置10个雷************************/ |
do |
{ |
int k = rand () % m_RowCount; |
int l = rand () % m_ColCount; |
if (lei[k][l].shumu != -1) |
{ |
lei[k][l].shumu = -1; |
aa++; |
} |
|
} while (aa != leinum); |
/***********************给方格赋值***********************/ |
for ( int a = 0;a < m_RowCount;a++) |
for ( int b = 0;b < m_ColCount;b++) |
if (lei[a][b].shumu == 0) |
{ |
for ( int c = a - 1;c < a + 2;c++) |
for ( int d = b - 1;d < b + 2;d++) |
if (c >= 0 && c < m_RowCount && d >= 0 && d < m_ColCount) |
if (lei[c][d].shumu == -1) |
lei[a][b].shumu++; |
} |
Invalidate(); |
} |
void CMy2_1View::OnLButtonUp( UINT nFlags, CPoint point) |
{ |
// TODO: Add your message handler code here and/or call default |
CDC *pDC = GetDC(); |
CDC Dc; |
if (Dc.CreateCompatibleDC(pDC) == FALSE) |
AfxMessageBox( "Can't create DC" ); |
//显示按钮 |
Dc.SelectObject(m_anniu[0]); |
pDC -> BitBlt(180,10,160,160,&Dc,0,0,SRCCOPY); |
|
if (over == 1) |
{ |
// KillTimer(1); //时间停止 |
Dc.SelectObject(m_anniu[2]); |
pDC -> BitBlt(180,10,160,160,&Dc,0,0,SRCCOPY); |
} |
if (point.x>180 && point.x<210 && point.y>10 && point.y<40) |
OnStart(); |
CView::OnLButtonUp(nFlags, point); |
} |
/****************简单模式(+)**********************/ |
void CMy2_1View::OnEasy() |
{ |
//flag = 1; //简单模式标志 |
SetTimer(1,50,NULL); |
// TODO: Add your command handler code here |
m_RowCount = 10; //行数 |
m_ColCount = 10; //列数 |
leinum = 10; //初始化雷数 |
leftnum = leinum; //剩余雷数 |
second=0; //计时 |
s_start = 0; //1时开始计时 |
leftnum = leinum; //剩余雷数 |
over = 0; //over=1时停止 |
int aa = 0; |
for ( int i = 0;i < m_RowCount;i++) //初始化0 |
{ |
for ( int j = 0;j < m_ColCount;j++) |
{ |
lei[i][j].shumu = 0; |
lei[i][j].weitu = 0; |
} |
} |
//设置10个雷 |
do |
{ |
int k = rand ()%m_RowCount; |
int l = rand ()%m_ColCount; |
if (lei[k][l].shumu != -1) |
{ |
lei[k][l].shumu = -1; |
aa++; |
} |
|
} while (aa != leinum); |
/****************给方格赋值*************/ |
for ( int a = 0;a < m_RowCount;a++) |
for ( int b = 0;b < m_ColCount;b++) |
if (lei[a][b].shumu == 0) |
{ |
for ( int c = a-1;c < a + 2;c++) |
for ( int d = b - 1;d < b + 2;d++) |
if (c >= 0 && c < m_RowCount && d >= 0 && d < m_ColCount) |
if (lei[c][d].shumu == -1) |
lei[a][b].shumu++; |
} |
Invalidate(); |
|
} |
/***************困难模式(+)********************/ |
void CMy2_1View::OnDifficult() |
{ |
//flag = 3; //困难模式标志 |
SetTimer(1,50,NULL); |
// TODO: Add your command handler code here |
m_RowCount = 25; //行数 |
m_ColCount = 16; //列数 |
leinum = 100; |
leftnum = leinum; //剩余雷数 |
second = 0; //计时 |
s_start = 0; //1时开始计时 |
leftnum = leinum; //剩余雷数 |
over = 0; //over = 1时停止 |
int aa = 0; |
for ( int i = 0;i < m_RowCount;i++) //初始化0 |
{ |
for ( int j = 0;j < m_ColCount;j++) |
{ |
lei[i][j].shumu=0; |
lei[i][j].weitu=0; |
} |
} |
/********************设置100个雷*********************/ |
do |
{ |
/*****以行和列为参数产生随机数*****/ |
int k = rand () % m_RowCount; |
int l = rand () % m_ColCount; |
if (lei[k][l].shumu != -1) |
{ |
lei[k][l].shumu = -1; |
aa++; |
} |
|
} while (aa != leinum); |
/****************给方格赋值*************/ |
for ( int a = 0;a < m_RowCount;a++) |
for ( int b = 0; b < m_ColCount;b++) |
if (lei[a][b].shumu == 0) |
{ |
for ( int c = a-1;c < a+2;c++) |
for ( int d = b - 1;d < b + 2;d++) |
if (c >= 0 && c < m_RowCount && d >= 0 && d < m_ColCount) |
if (lei[c][d].shumu == -1) |
lei[a][b].shumu++; |
} |
Invalidate(); |
|
} |
/**************中等模式(+)******************/ |
void CMy2_1View::OnMiddle() |
{ |
//flag = 2; //中等模式标志 |
SetTimer(1,50,NULL); |
// TODO: Add your command handler code here |
m_RowCount = 20; //行数 |
m_ColCount = 12; //列数 |
leinum = 40; //初始化雷数 |
leftnum = leinum; //剩余雷数 |
second = 0; //计时 |
s_start = 0; //1时开始计时 |
leftnum = leinum; //剩余雷数 |
over = 0; //over = 1时停止 |
int aa = 0; |
|
for ( int i = 0;i < m_RowCount;i++) //初始化0 |
{ |
for ( int j = 0;j < m_ColCount;j++) |
{ |
lei[i][j].shumu = 0; |
lei[i][j].weitu = 0; |
} |
} |
/********************设置40个雷*********************/ |
do |
{ |
/*****以行和列为参数产生随机数*****/ |
int k = rand () % m_RowCount; |
int l = rand () % m_ColCount; |
if (lei[k][l].shumu != -1) |
{ |
lei[k][l].shumu = -1; |
aa++; |
} |
|
} while (aa != leinum); |
/****************给方格赋值*************/ |
for ( int a = 0;a < m_RowCount;a++) |
for ( int b = 0;b < m_ColCount;b++) |
if (lei[a][b].shumu == 0) |
{ |
for ( int c=a-1;c<a+2;c++) |
for ( int d=b-1;d<b+2;d++) |
if (c>=0 && c<m_RowCount && d>=0 && d<m_ColCount) |
if (lei[c][d].shumu == -1) |
lei[a][b].shumu++; |
} |
Invalidate(); //更新试图 |
} |
/********************简介函数(+)******************/ |
void CMy2_1View::OnIntroduction() |
{ |
// TODO: Add your command handler code here |
CString strOutput; //生成用于输出的格式化的字符 |
strOutput.Format( "Welcome to mine clearance game created by ChenTao!" ); |
MessageBox(strOutput); //弹出提示信息框 |
} |
/***************自定义开始游戏(+)*******************/ |
void CMy2_1View::DStrat() |
{ |
SetTimer(1,50,NULL); |
// TODO: Add your command handler code here |
leftnum = leinum; //剩余雷数 |
second = 0; //计时 |
s_start = 0; //1时开始计时 |
leftnum = leinum; //剩余雷数 |
over = 0; //over = 1时停止 |
int aa = 0; |
//初始化0 |
for ( int i=0;i<m_RowCount;i++) |
{ |
for ( int j = 0;j<m_ColCount;j++) |
{ |
lei[i][j].shumu = 0; |
lei[i][j].weitu = 0; |
} |
} |
/*********************设置雷************************/ |
do |
{ |
int k = rand () % m_RowCount; |
int l = rand () % m_ColCount; |
if (lei[k][l].shumu != -1) |
{ |
lei[k][l].shumu = -1; |
aa++; |
} |
|
} while (aa != leinum); |
/***********************给方格赋值***********************/ |
for ( int a=0;a<m_RowCount;a++) |
for ( int b=0;b<m_ColCount;b++) |
if (lei[a][b].shumu==0) |
{ |
for ( int c=a-1;c<a+2;c++) |
for ( int d=b-1;d<b+2;d++) |
if (c>=0 && c<m_RowCount && d>=0 && d<m_ColCount) |
if (lei[c][d].shumu == -1) |
lei[a][b].shumu++; |
} |
// Invalidate(); |
} |
/***************自定义雷数的函数(+)*********************/ |
void CMy2_1View::OnEditNum() |
{ |
// TODO: Add your command handler code here |
SDefine dlg; |
dlg.m_num = 10; |
if (dlg.DoModal() == IDOK) |
{ |
leinum = dlg.m_num; |
if (10 <= leinum && leinum <= 20) |
{ |
m_RowCount = 10; //行数 |
m_ColCount = 10; //列数 |
} |
if (20 < leinum && leinum <= 30) |
{ |
m_RowCount = 15; //行数 |
m_ColCount = 12; //列数 |
} |
if (30 < leinum && leinum <= 50) |
{ |
m_RowCount = 20; //行数 |
m_ColCount = 12; //列数 |
} |
if (50 < leinum && leinum <= 80) |
{ |
m_RowCount = 24; //行数 |
m_ColCount = 15; //列数 |
} |
if (80 < leinum && leinum <= 100) |
{ |
m_RowCount = 25; //行数 |
m_ColCount = 16; //列数 |
} |
DStrat(); |
Invalidate(); |
} |
} |
/********选择模式(+)************/ |
void CMy2_1View::ChooseModel() |
{ |
AfxMessageBox( "确认开始游戏?" ); |
if (Vchoice == 1) |
OnEasy(); |
if (Vchoice == 2) |
OnMiddle(); |
if (Vchoice == 3) |
OnDifficult(); |
} |
/*************弹出选择模式对话框(+)****************/ |
void CMy2_1View::OnJumpModel() |
{ |
// TODO: Add your command handler code here |
CChoose dlg; |
dlg.choice = 1; |
if (dlg.DoModal() == IDOK) |
{ |
Vchoice = dlg.choice; |
ChooseModel(); |
} |
Invalidate(); |
} |
/**************背景颜色(+)*******************/ |
void CMy2_1View::OnLeiBackground() |
{ |
// TODO: Add your command handler code here |
CLeiBackground dlg; |
dlg.color = 0; |
if (dlg.DoModal()==IDOK) |
{ |
flag = dlg.color; |
} |
|
} |
初级程序员
by: lakers想想 发表于:2018-01-17 15:47:23 顶(0) | 踩(0) 回复
good
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