#include<stdio.h> |
#include<time.h> |
#include<windows.h> |
#include<stdlib.h> |
|
#define U 1 |
#define D 2 |
#define L 3 |
#define R 4 //蛇的状态,U:上 ;D:下;L:左 R:右 |
|
typedef struct SNAKE //蛇身的一个节点 |
{ |
int x; |
int y; |
struct SNAKE *next; |
}snake; |
|
//全局变量// |
int score=0,add=10; //总得分与每次吃食物得分。 |
int status,sleeptime=200; //每次运行的时间间隔 |
snake *head, *food; //蛇头指针,食物指针 |
snake *q; //遍历蛇的时候用到的指针 |
int endgamestatus=0; //游戏结束的情况,1:撞到墙;2:咬到自己;3:主动退出游戏。 |
|
//声明全部函数// |
void Pos(); |
void creatMap(); |
void initsnake(); |
int biteself(); |
void createfood(); |
void cantcrosswall(); |
void snakemove(); |
void pause(); |
void gamecircle(); |
void welcometogame(); |
void endgame(); |
void gamestart(); |
|
void Pos( int x, int y) //设置光标位置 |
{ |
COORD pos; |
HANDLE hOutput; |
pos.X=x; |
pos.Y=y; |
hOutput=GetStdHandle(STD_OUTPUT_HANDLE); |
SetConsoleCursorPosition(hOutput,pos); |
} |
|
void creatMap() //创建地图 |
{ |
int i; |
for (i=0;i<58;i+=2) //打印上下边框 |
{ |
Pos(i,0); |
printf ( "■" ); |
Pos(i,26); |
printf ( "■" ); |
} |
for (i=1;i<26;i++) //打印左右边框 |
{ |
Pos(0,i); |
printf ( "■" ); |
Pos(56,i); |
printf ( "■" ); |
} |
} |
|
void initsnake() //初始化蛇身 |
{ |
snake *tail; |
int i; |
tail=(snake*) malloc ( sizeof (snake)); //从蛇尾开始,头插法,以x,y设定开始的位置// |
tail->x=24; |
tail->y=5; |
tail->next=NULL; |
for (i=1;i<=4;i++) |
{ |
head=(snake*) malloc ( sizeof (snake)); |
head->next=tail; |
head->x=24+2*i; |
head->y=5; |
tail=head; |
} |
while (tail!=NULL) //从头到为,输出蛇身 |
{ |
Pos(tail->x,tail->y); |
printf ( "■" ); |
tail=tail->next; |
} |
} |
|
int biteself() //判断是否咬到了自己 |
{ |
snake *self; |
self=head->next; |
while (self!=NULL) |
{ |
if (self->x==head->x && self->y==head->y) |
{ |
return 1; |
} |
self=self->next; |
} |
return 0; |
} |
|
void createfood() //随机出现食物 |
{ |
snake *food_1; |
srand ((unsigned) time (NULL)); |
food_1=(snake*) malloc ( sizeof (snake)); |
while ((food_1->x%2)!=0) //保证其为偶数,使得食物能与蛇头对其 |
{ |
food_1->x= rand ()%52+2; |
} |
food_1->y= rand ()%24+1; |
q=head; |
while (q->next==NULL) |
{ |
if (q->x==food_1->x && q->y==food_1->y) //判断蛇身是否与食物重合 |
{ |
free (food_1); |
createfood(); |
} |
q=q->next; |
} |
Pos(food_1->x,food_1->y); |
food=food_1; |
printf ( "■" ); |
} |
|
void cantcrosswall() //不能穿墙 |
{ |
if (head->x==0 || head->x==56 ||head->y==0 || head->y==26) |
{ |
endgamestatus=1; |
endgame(); |
} |
} |
|
void snakemove() //蛇前进,上U,下D,左L,右R |
{ |
snake * nexthead; |
cantcrosswall(); |
|
nexthead=(snake*) malloc ( sizeof (snake)); |
if (status==U) |
{ |
nexthead->x=head->x; |
nexthead->y=head->y-1; |
if (nexthead->x==food->x && nexthead->y==food->y) //如果下一个有食物// |
{ |
nexthead->next=head; |
head=nexthead; |
q=head; |
while (q!=NULL) |
{ |
Pos(q->x,q->y); |
printf ( "■" ); |
q=q->next; |
} |
score=score+add; |
createfood(); |
} |
else //如果没有食物// |
{ |
nexthead->next=head; |
head=nexthead; |
q=head; |
while (q->next->next!=NULL) |
{ |
Pos(q->x,q->y); |
printf ( "■" ); |
q=q->next; |
} |
Pos(q->next->x,q->next->y); |
printf ( " " ); |
free (q->next); |
q->next=NULL; |
} |
} |
if (status==D) |
{ |
nexthead->x=head->x; |
nexthead->y=head->y+1; |
if (nexthead->x==food->x && nexthead->y==food->y) //有食物 |
{ |
nexthead->next=head; |
head=nexthead; |
q=head; |
while (q!=NULL) |
{ |
Pos(q->x,q->y); |
printf ( "■" ); |
q=q->next; |
} |
score=score+add; |
createfood(); |
} |
else //没有食物 |
{ |
nexthead->next=head; |
head=nexthead; |
q=head; |
while (q->next->next!=NULL) |
{ |
Pos(q->x,q->y); |
printf ( "■" ); |
q=q->next; |
} |
Pos(q->next->x,q->next->y); |
printf ( " " ); |
free (q->next); |
q->next=NULL; |
} |
} |
if (status==L) |
{ |
nexthead->x=head->x-2; |
nexthead->y=head->y; |
if (nexthead->x==food->x && nexthead->y==food->y) //有食物 |
{ |
nexthead->next=head; |
head=nexthead; |
q=head; |
while (q!=NULL) |
{ |
Pos(q->x,q->y); |
printf ( "■" ); |
q=q->next; |
} |
score=score+add; |
createfood(); |
} |
else //没有食物 |
{ |
nexthead->next=head; |
head=nexthead; |
q=head; |
while (q->next->next!=NULL) |
{ |
Pos(q->x,q->y); |
printf ( "■" ); |
q=q->next; |
} |
Pos(q->next->x,q->next->y); |
printf ( " " ); |
free (q->next); |
q->next=NULL; |
} |
} |
if (status==R) |
{ |
nexthead->x=head->x+2; |
nexthead->y=head->y; |
if (nexthead->x==food->x && nexthead->y==food->y) //有食物 |
{ |
nexthead->next=head; |
head=nexthead; |
q=head; |
while (q!=NULL) |
{ |
Pos(q->x,q->y); |
printf ( "■" ); |
q=q->next; |
} |
score=score+add; |
createfood(); |
} |
else //没有食物 |
{ |
nexthead->next=head; |
head=nexthead; |
q=head; |
while (q->next->next!=NULL) |
{ |
Pos(q->x,q->y); |
printf ( "■" ); |
q=q->next; |
} |
Pos(q->next->x,q->next->y); |
printf ( " " ); |
free (q->next); |
q->next=NULL; |
} |
} |
if (biteself()==1) //判断是否会咬到自己 |
{ |
endgamestatus=2; |
endgame(); |
} |
} |
|
void pause() //暂停 |
{ |
while (1) |
{ |
Sleep(300); |
if (GetAsyncKeyState(VK_SPACE)) |
{ |
break ; |
} |
|
} |
} |
|
void gamecircle() //控制游戏 |
{ |
|
Pos(64,15); |
printf ( "不能穿墙,不能咬到自己\n" ); |
Pos(64,16); |
printf ( "用↑.↓.←.→分别控制蛇的移动." ); |
Pos(64,17); |
printf ( "F1 为加速,F2 为减速\n" ); |
Pos(64,18); |
printf ( "ESC :退出游戏.space:暂停游戏." ); |
Pos(64,20); |
printf ( "c语言研究中心 www.dotcpp.com" ); |
status=R; |
while (1) |
{ |
Pos(64,10); |
printf ( "得分:%d " ,score); |
Pos(64,11); |
printf ( "每个食物得分:%d分" ,add); |
if (GetAsyncKeyState(VK_UP) && status!=D) |
{ |
status=U; |
} |
else if (GetAsyncKeyState(VK_DOWN) && status!=U) |
{ |
status=D; |
} |
else if (GetAsyncKeyState(VK_LEFT)&& status!=R) |
{ |
status=L; |
} |
else if (GetAsyncKeyState(VK_RIGHT)&& status!=L) |
{ |
status=R; |
} |
else if (GetAsyncKeyState(VK_SPACE)) |
{ |
pause(); |
} |
else if (GetAsyncKeyState(VK_ESCAPE)) |
{ |
endgamestatus=3; |
break ; |
} |
else if (GetAsyncKeyState(VK_F1)) |
{ |
if (sleeptime>=50) |
{ |
sleeptime=sleeptime-30; |
add=add+2; |
if (sleeptime==320) |
{ |
add=2; //防止减到1之后再加回来有错 |
} |
} |
} |
else if (GetAsyncKeyState(VK_F2)) |
{ |
if (sleeptime<350) |
{ |
sleeptime=sleeptime+30; |
add=add-2; |
if (sleeptime==350) |
{ |
add=1; //保证最低分为1 |
} |
} |
} |
Sleep(sleeptime); |
snakemove(); |
} |
} |
|
void welcometogame() //开始界面 |
{ |
Pos(40,12); |
|
system ( "title c语言研究中心 www.dotcpp.com" ); |
printf ( "欢迎来到贪食蛇游戏!" ); |
Pos(40,25); |
system ( "pause" ); |
system ( "cls" ); |
Pos(25,12); |
printf ( "用↑.↓.←.→分别控制蛇的移动, F1 为加速,2 为减速\n" ); |
Pos(25,13); |
printf ( "加速将能得到更高的分数。\n" ); |
system ( "pause" ); |
system ( "cls" ); |
} |
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void endgame() //结束游戏 |
{ |
|
system ( "cls" ); |
Pos(24,12); |
if (endgamestatus==1) |
{ |
printf ( "对不起,您撞到墙了。游戏结束." ); |
} |
else if (endgamestatus==2) |
{ |
printf ( "对不起,您咬到自己了。游戏结束." ); |
} |
else if (endgamestatus==3) |
{ |
printf ( "您的已经结束了游戏。" ); |
} |
Pos(24,13); |
printf ( "您的得分是%d\n" ,score); |
exit (0); |
} |
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void gamestart() //游戏初始化 |
{ |
system ( "mode con cols=100 lines=30" ); |
welcometogame(); |
creatMap(); |
initsnake(); |
createfood(); |
} |
|
int main() |
{ |
gamestart(); |
gamecircle(); |
endgame(); |
return 0; |
} |
初级程序员
by: 藤原千花 发表于:2020-04-20 20:27:40 顶(1) | 踩(0) 回复
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