[python]代码库
[python]代码库
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#构建棋盘 来自whoami
import os
def buildLine(n):
line=[]
for i in range(2*n+1):
line.append('-')
return line
def buildBlanks(n):
blanks=[]
for i in range(n):
blanks.append('|')
blanks.append(' ')
blanks.append('|')
return blanks
def buildPlate(n):
plate=[]
for i in range(n):
plate.append(buildLine(n))
plate.append(buildBlanks(n))
plate.append(buildLine(n))
return plate
def show(plate):
for row in plate:
print(''.join(row))
#落子
def dropPiece(plate,row,col,piece):
row=2*row-1
col=col*2-1
plate[row][col]=piece
#判断胜负
def judge(plate):
#判断是否有落子的空位,如果没有,则返回
#判断每一行字符都相同,有则返回该字符,从而判断胜负
n=len(plate)
for i in range(1,n-1,2):
isEqua=True
first=plate[i][1]
for j in range(1,n-1,2):
if plate[i][j] !=first:
isEqua=False
break
if isEqua:
return first
#判断每一列的字符都相同,有则返回该字符
for i in range(1,n-1,2):
isEqua=True
first=plate[1][i]
for j in range(1,n-1,2):
if plate[j][i]!=first:
isEqua=False
break
if isEqua:
return first
#判断对角线的字符都相同,有则返回该字符
isEqua = True
for i in range(1,n-1,2):
first=plate[1][1]
if plate[i][i]!=first:
isEqua=False
break
if isEqua:
return first
x=n-2
y=1
z=y
first=plate[x][y]
while True:
x-=2
y+=2
if first!=plate[x][y]:
isEqua=True
break
if x==z:
break
if not isEqua:
return first
# first=plate[5][1]
# if plate[5][1]==plate[3][3]==plate[1][5]:
# return first
def main():
i=1
a = int(input("输入棋盘大小:"))
plate = buildPlate(a)
show(plate)
m=len(plate)
while True:
piece = 'o'
if i%2==0:
piece = 'x'
x=int(input("enter the location x:"))
y = int(input("enter the location y:"))
if not (0<=x<=a and 0<=y<=a):
print("请输入0-"+str(a)+"以内的数")
continue
if plate[2*x-1][2*y-1]==' ':
dropPiece(plate, x, y, piece)
else:
print("此位置已有棋子")
continue
i += 1
show(plate)
if judge(plate)=='o' or judge(plate)=='x':
print("the winner is "+judge(plate))
break
s = 0
for j in range(1, m - 1, 2):
for k in range(1, m - 1, 2):
if plate[j][k] == ' ':
s = s + 1
if s == 0:
print("平局")
break
windows: os.system('cls')
main()