
from tkinter import * |
import random |
import tkinter.messagebox |
import tkinter as tk |
hp = Tk() |
hp.title("Quick Click") |
hp.geometry("250x150") |
hp.iconbitmap("点击.ico") |
def 开始(): |
global hp |
hp.destroy()#结束开始界面进程 |
|
import random |
import tkinter.messagebox |
import tkinter as tk |
import time |
yx = Tk() |
yx.title("Quick Click") |
yx.iconbitmap("点击.ico") |
yx.geometry("386x304") |
global 时间 |
时间 = 61#设置全局变量"时间" |
global 得分 |
得分 = 0 #设置全局变量"得分" |
|
def 开始(): |
global 时间 |
global 得分 |
var1.set(得分) |
clock = 计时区.after(1000,开始) |
时间 = 时间 - 1 |
if 时间 == 0: |
游戏结束 = tk.messagebox.askyesno("","游戏结束") |
最终得分 = tk.messagebox.askyesno("最终得分", 得分) |
yx.destroy() |
pass |
else: |
计时区["state"] = "disabled" |
计时区["text"] = str(时间) |
|
def 小点击(): |
global 得分 |
小按钮1.place(x = random.randint(10,350),y = random.randint(30,250)) |
小按钮2.place(x = random.randint(10,350),y = random.randint(30,250)) |
普通按钮1.place(x = random.randint(10,350),y = random.randint(30,250)) |
普通按钮2.place(x = random.randint(10,350),y = random.randint(30,250)) |
普通按钮3.place(x = random.randint(10,350),y = random.randint(30,250)) |
普通按钮4.place(x = random.randint(10,350),y = random.randint(30,250)) |
普通按钮5.place(x = random.randint(10,350),y = random.randint(30,250)) |
警告按钮.place(x = random.randint(10,350),y = random.randint(30,250)) |
得分 = int(得分 + 2) |
var1.set(得分) |
yx.update() |
#随机重置按钮位置 |
def 普通点击(): |
global 得分 |
小按钮1.place(x = random.randint(10,350),y = random.randint(30,250)) |
小按钮2.place(x = random.randint(10,350),y = random.randint(30,250)) |
普通按钮1.place(x = random.randint(10,350),y = random.randint(30,250)) |
普通按钮2.place(x = random.randint(10,350),y = random.randint(30,250)) |
普通按钮3.place(x = random.randint(10,350),y = random.randint(30,250)) |
普通按钮4.place(x = random.randint(10,350),y = random.randint(30,250)) |
普通按钮5.place(x = random.randint(10,350),y = random.randint(30,250)) |
警告按钮.place(x = random.randint(10,350),y = random.randint(30,250)) |
得分 = int(得分 + 1) |
var1.set(得分) |
yx.update() |
#随机重置按钮位置 |
def 警告点击(): |
失败 = tk.messagebox.askyesno("","你输了") |
最终得分 = tk.messagebox.askyesno("最终得分", 得分) |
yx.destroy() |
#游戏结束 |
def 奖励(): |
global 得分 |
得分 = int(得分 + 1) |
var1.set(得分) |
yx.update() |
def 帮助(): |
帮助1 = tk.messagebox.askyesno("提示","点击各方块有各种特殊情况") |
帮助2 = tk.messagebox.askyesno("提示","白色: 普通方块") |
帮助3 = tk.messagebox.askyesno("提示","绿色: 小方块,加分双倍") |
帮助4 = tk.messagebox.askyesno("提示","红色: 点击后游戏结束") |
#帮助 |
|
var1 = tk.StringVar() |
|
标签 = Label(yx,text = "得分",width = 5,height = 1,bg = "white")#得分标签 |
得分区 = Label(yx,bg = "white",textvariable = var1,bd = 2)#得分记录 |
计时标签 = Label(yx,text = "时间",bg = "white",width = 5,height = 1)#计时标签 |
计时区 = Button(yx,bg = "white")#计时记录 |
游戏框架 = Canvas(yx,bg = "black",bd = 2)#游戏区域 |
小按钮1 = Button(yx,bg = "green",bd = 2,command = 小点击)#小按钮1 |
小按钮2 = Button(yx,bg = "green",bd = 2,command = 小点击)#小按钮2 |
普通按钮1 = Button(yx,bg = "white",bd = 2,command = 普通点击)#普通按钮1 |
普通按钮2 = Button(yx,bg = "white",bd = 2,command = 普通点击)#普通按钮2 |
普通按钮3 = Button(yx,bg = "white",bd = 2,command = 普通点击)#普通按钮3 |
普通按钮4 = Button(yx,bg = "white",bd = 2,command = 普通点击)#普通按钮4 |
普通按钮5 = Button(yx,bg = "white",bd = 2,command = 普通点击)#普通按钮5 |
警告按钮 = Button(yx,bg = "red",bd = 2,command = 警告点击)#警告按钮 |
奖励按钮 = Button(yx,bg = "gold",bd = 2,command = 奖励)#奖励按钮 |
主菜单 = Menu(yx) |
菜单栏 = Menu(yx,tearoff = False) |
菜单栏.add_command(label = "帮助",command = 帮助) |
菜单栏.add_separator() |
菜单栏.add_command(label = "退出",command = yx.destroy) |
主菜单.add_cascade(label = "菜单",menu = 菜单栏) |
yx.config(menu = 主菜单)#菜单设置 |
游戏框架.create_rectangle(10,10,110,110) |
游戏框架.place(x = 0,y = 30)#游戏框架 |
开始()#开始计时 |
标签.place(x = 3,y = 0) |
得分区.place(x = 48,y = 0,width = 50,height = 22) |
计时标签.place(x = 110,y = 0) |
计时区.place(x = 156,y = -1,width = 50,height = 24) |
小按钮1.place(x = random.randint(10,350),y = random.randint(30,250),width = 10,height = 10) |
小按钮2.place(x = random.randint(10,350),y = random.randint(30,250),width = 10,height = 10) |
普通按钮1.place(x = random.randint(10,350),y = random.randint(30,250),width = 30,height = 30) |
普通按钮2.place(x = random.randint(10,350),y = random.randint(30,250),width = 30,height = 30) |
普通按钮3.place(x = random.randint(10,350),y = random.randint(30,250),width = 30,height = 30) |
普通按钮4.place(x = random.randint(10,350),y = random.randint(30,250),width = 30,height = 30) |
普通按钮5.place(x = random.randint(10,350),y = random.randint(30,250),width = 30,height = 30) |
警告按钮.place(x = random.randint(10,350),y = random.randint(30,250),width = 30,height = 30) |
奖励按钮.place(x = 600,y = 500,width = 30,height = 30) |
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yx.mainloop() |
#游戏界面 |
def 关于(): |
关于 = tk.messagebox.askyesno("关于","作者: 云-小荷") |
开始 = Button(hp,text = "点击开始游戏",width = 10,height = 1,font = ("Arial",11),command = 开始) |
开始菜单 = Menu(hp) |
开始菜单.add_command(label = "关于",command = 关于) |
hp.config(menu = 开始菜单) |
开始.place(x = 72,y = 40) |
hp.mainloop() |
#开始界面 |



