[python]代码库
# -*- coding: utf-8 -*-
"""
Created on Wed May 25 10:04:02 2022
@author: Lenovo
"""
#调用pygame库
import pygame
import sys
#调用常用关键字常量
from pygame.locals import QUIT,KEYDOWN
import numpy as np
#初始化pygame
pygame.init()
#获取对显示系统的访问,并创建一个窗口screen
#窗口大小为670x670
screen = pygame.display.set_mode((670,670))
screen_color=[238,154,73]#设置画布颜色,[238,154,73]对应为棕黄色
line_color = [0,0,0]#设置线条颜色,[0,0,0]对应黑色
def check_win(over_pos):#判断五子连心
mp=np.zeros([15,15],dtype=int)
for val in over_pos:
x=int((val[0][0]-27)/44)
y=int((val[0][1]-27)/44)
if val[1]==white_color:
mp[x][y]=2#表示白子
else:
mp[x][y]=1#表示黑子
for i in range(15):
pos1=[]
pos2=[]
for j in range(15):
if mp[i][j]==1:
pos1.append([i,j])
else:
pos1=[]
if mp[i][j]==2:
pos2.append([i,j])
else:
pos2=[]
if len(pos1)>=5:#五子连心
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
for j in range(15):
pos1=[]
pos2=[]
for i in range(15):
if mp[i][j]==1:
pos1.append([i,j])
else:
pos1=[]
if mp[i][j]==2:
pos2.append([i,j])
else:
pos2=[]
if len(pos1)>=5:
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
for i in range(15):
for j in range(15):
pos1=[]
pos2=[]
for k in range(15):
if i+k>=15 or j+k>=15:
break
if mp[i+k][j+k]==1:
pos1.append([i+k,j+k])
else:
pos1=[]
if mp[i+k][j+k]==2:
pos2.append([i+k,j+k])
else:
pos2=[]
if len(pos1)>=5:
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
for i in range(15):
for j in range(15):
pos1=[]
pos2=[]
for k in range(15):
if i+k>=15 or j-k<0:
break
if mp[i+k][j-k]==1:
pos1.append([i+k,j-k])
else:
pos1=[]
if mp[i+k][j-k]==2:
pos2.append([i+k,j-k])
else:
pos2=[]
if len(pos1)>=5:
return [1,pos1]
if len(pos2)>=5:
return [2,pos2]
return [0,[]]
def find_pos(x,y):#找到显示的可以落子的位置
for i in range(27,670,44):
for j in range(27,670,44):
L1=i-22
L2=i+22
R1=j-22
R2=j+22
if x>=L1 and x<=L2 and y>=R1 and y<=R2:
return i,j
return x,y
def check_over_pos(x,y,over_pos):#检查当前的位置是否已经落子
for val in over_pos:
if val[0][0]==x and val[0][1]==y:
return False
return True#表示没有落子
flag=False
tim=0
over_pos=[]#表示已经落子的位置
white_color=[255,255,255]#白棋颜色
black_color=[0,0,0]#黑棋颜色
while True:#不断训练刷新画布
for event in pygame.event.get():#获取事件,如果鼠标点击右上角关闭按钮,关闭
if event.type in (QUIT,KEYDOWN):
sys.exit()
screen.fill(screen_color)#清屏
for i in range(27,670,44):
#先画竖线
if i==27 or i==670-27:#边缘线稍微粗一些
pygame.draw.line(screen,line_color,[i,27],[i,670-27],4)
else:
pygame.draw.line(screen,line_color,[i,27],[i,670-27],2)
#再画横线
if i==27 or i==670-27:#边缘线稍微粗一些
pygame.draw.line(screen,line_color,[27,i],[670-27,i],4)
else:
pygame.draw.line(screen,line_color,[27,i],[670-27,i],2)
#在棋盘中心画个小圆表示正中心位置
pygame.draw.circle(screen, line_color,[27+44*7,27+44*7], 8,0)
for val in over_pos:#显示所有落下的棋子
pygame.draw.circle(screen, val[1],val[0], 20,0)
#判断是否存在五子连心
res=check_win(over_pos)
if res[0]!=0:
for pos in res[1]:
pygame.draw.rect(screen,[238,48,167],[pos[0]*44+27-22,pos[1]*44+27-22,44,44],2,1)
pygame.display.update()#刷新显示
continue#游戏结束,停止下面的操作
#获取鼠标坐标信息
x,y = pygame.mouse.get_pos()
x,y=find_pos(x,y)
if check_over_pos(x,y,over_pos):#判断是否可以落子,再显示
pygame.draw.rect(screen,[0 ,229 ,238 ],[x-22,y-22,44,44],2,1)
keys_pressed = pygame.mouse.get_pressed()#获取鼠标按键信息
#鼠标左键表示落子,tim用来延时的,因为每次循环时间间隔很断,容易导致明明只按了一次左键,却被多次获取,认为我按了多次
if keys_pressed[0] and tim==0:
flag=True
if check_over_pos(x,y,over_pos):#判断是否可以落子,再落子
if len(over_pos)%2==0:#黑子
over_pos.append([[x,y],black_color])
else:
over_pos.append([[x,y],white_color])
#鼠标左键延时作用
if flag:
tim+=1
if tim%50==0:#延时200ms
flag=False
tim=0
pygame.display.update()#刷新显示
初级程序员
by: 葉繁終蕃廡 发表于:2022-06-26 19:47:52 顶(0) | 踩(0) 回复
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