#include<bits/stdc++.h> |
#include<windows.h> |
#include<stdio.h> |
#include<conio.h> |
#include<time.h> |
#define Nor if(B[b].x<5) B[b].x=5; |
#define Out1 Bx1-Bvx1<=6||Bx1-Bvx1>=28||By1-Bvy1<=7||By1-Bvy1>=27 |
#define Out2 Bx2-Bvx2<=6||Bx2-Bvx2>=28||By2-Bvy2<=7||By2-Bvy2>=27 |
#define Chang1 {Bwhat1=0;Bvx1=Bvy1=0;memset(Bgo1,0,sizeof(Bgo1));} |
#define Chang2 {Bwhat2=0;Bvx2=Bvy2=0;memset(Bgo2,0,sizeof(Bgo2));} |
#define Chang3 {Bwhat3=0;Bvx3=Bvy3=0;memset(Bgo3,0,sizeof(Bgo3));} |
using namespace std; |
int ti( float a) { return (( int )(a*10+5))/10;} |
void Setpos( float x, float y){COORD pos;pos.X=ti(y*4)/2;pos.Y=ti(x);SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);} |
void Color( int a){ if (a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if (a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE); if (a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN); if (a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE); if (a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED); if (a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN); if (a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE); if (a==7) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE); if (a==8) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED); if (a==9) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_GREEN|BACKGROUND_BLUE); if (a==10) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),BACKGROUND_INTENSITY|BACKGROUND_RED|BACKGROUND_BLUE); if (a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE); if (a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN); if (a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY); if (a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);} |
int Blomax,Ren,Exp,Expmax,Lv,Lvl,Ice,Drug,ar1,ar2,Tar1,Tar2,bl,br,Win,T,Tb,Sy,Up,Upt,Down,u1,u2,Kill,Killb,L,Ll[4],Li,D,Gd[10],Biao,Fire,Fir,Water,Thun,Wind,Magne,I[20][2],ib,Dis,Disb,Dis1,Disb1,Boss,Bblo,Bblomax,Bwhat1,Bwhat2,Bwhat3,Bgo1[10],Bgo2[10],Bgo3[10],Bbr,Bbl,Bl[4]; |
float X,Y,Vx,Vy,Ding,Blo,Hui,Bx1,By1,Bx2,By2,Bx3,By3,Bvx1,Bvy1,Bvx2,Bvy2,Bvx3,Bvy3,Bway[1001][2]; |
struct bullet{ float x,y,vx,vy; int what; int a,t,How; int life; bool kill;}B[100001]; |
void Map( int a, int b); |
void Pan( int a, float x, float y, int b){ |
float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y; |
if (Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; else if (Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else if (Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; |
for ( int i=0;i<3;i++){ |
if (a==-1){ if ( abs (x-Nox[i])+ abs (y-Noy[i])<1.5) { if (B[b].what==-10)Exp+=2; if (B[b].what==-11)Exp+=1;B[b].life=0; if (B[b].life==0&&b==bl) bl++;Map(3,b); break ;}} |
if (a==-2){ if ( abs (x-Nox[i])+ abs (y-Noy[i])<2.5) { if (B[b].what==-2)Exp+=5,Biao+=5; if (B[b].what==-3)Fire=300,Ice=0,Fir=3; if (B[b].what==-4)Water=200; if (B[b].what==-5){Wind=70;Ding=28.25;Ice=0; if (Y<Ding-1)Vy=5; else Vy=0; if (Up>=1) Vx=-5; if (Down==2) Vx=5;} if (B[b].what==-6){Thun=200; system ( "color 1F" );Sleep(20); system ( "color 6F" );Sleep(10); system ( "color 0F" );} if (B[b].what==-7)Magne=300; if (B[b].what==-8)Ice=0,Drug=0,Blo=fmin(( float )Blomax,Blo+20); if (B[b].what==-9)Exp=fmin(( float )Expmax,Exp+20);B[b].life=0; if (B[b].life==0&&b==bl) bl++;Map(3,b); break ;}} |
} if (Wind==0&&Thun==0&&(B[b].kill!=0||Killb>=15||Ren==1&&Killb>0)) return ; |
for ( int i=0;i<3;i++){ |
if ((Wind>=1||Thun>=1)&& abs (x-Nox[i])+ abs (y-Noy[i])<2.5) { if (B[b].what<98)Exp+=2;B[b].life=0;Map(3,b); break ;} |
if (a==1) { if ( abs (x-Nox[i])<0.5&& abs (y-Noy[i])<1) { if (B[b].what>=99)Blo-=10; if (B[b].what==14)Blo-=15,Ice=100,B[b].life=0; else if (B[b].what==15)Blo-=20,Ice=0,B[b].life=0; else if (B[b].what==17)Blo-=5,Drug=100,B[b].life=0; else if (B[b].what>=13&&B[b].what<=17)Blo-=10,B[b].life=0; else Blo-=15;B[b].kill=1,Killb=20;Kill=1;Map(3,b); break ;}} |
if (a==2||a==6||a==8||a==9||a==10||a==11||a==12) { |
if ( abs (x-Nox[i])+ abs (y-Noy[i])<1.5) { |
if (a==2)Blo-=20; |
else if (a==8)Blo-=10; |
else Blo-=15;B[b].kill=1,Killb=20;Kill=1; if (a!=2){B[b].life=0; if (B[b].life==0&&b==bl) bl++;Map(3,b); break ;}}} |
if (a==4) { if ((Wind>=1||Thun>=1)&& abs (x-Nox[i])<1.5&&Noy[i]-y<=0&&Noy[i]-y>=-8) { if (B[b].what<98)Exp+=2;B[b].life=0;Map(3,b); break ;} if ( abs (x-Nox[i])<1&&Noy[i]-y<=0&&Noy[i]-y>=-8) {Blo-=25,B[b].kill=1,Killb=20;Kill=1;Vy=-1;Y-=0.5; break ;}} |
} |
} |
void Map( int a, int b){ |
Color(0); |
if (a==-1){ |
if (Boss==1||Boss==6){ if (Bwhat1==5){ if (ti(Bx1)==20)Setpos(Bx1,By1),cout<< "==" ; else Setpos(Bx1,By1),cout<< " " ;} else {Setpos(Bx1-1,By1-0.5),cout<< " " ;Setpos(Bx1,By1-1),cout<< " " ;Setpos(Bx1+1,By1-0.5),cout<< " " ; if ( abs (ti(Bx1)-20)<=1)Setpos(20,By1-1),cout<< "======" ;}} |
if (Boss==2||Boss==6){Setpos(Bx2-1,By2-1);cout<< " " ;Setpos(Bx2,By2-1);cout<< " " ;Setpos(Bx2+1,By2-1),cout<< " " ;Color(0); if ( abs (ti(Bx2)-20)<=1)Setpos(20,By2-1),cout<< "======" ;} |
if (Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5);cout<< " " ;Setpos(Bx3,By3);cout<< " " ;Setpos(Bx3+1,By3-1),cout<< " " ;Color(0); if ( abs (ti(Bx3)-20)<=1)Setpos(20,By3-1),cout<< "=======" ;} |
if (X<0) return ; if (X>=17&&X<=19){Setpos(X-1,Y);cout<< " " ;Setpos(X,Y-1);cout<< " " ;Setpos(X+1,Y-1),cout<< " " ;} else if (X<=23&&X>=21){Setpos(X+1,Y);cout<< " " ;Setpos(X,Y-1);cout<< " " ;Setpos(X-1,Y-1),cout<< " " ;} else if (X>23){Setpos(X,Y-1);cout<< " " ;Setpos(X-1,Y-0.5),cout<< " " ;} else if (X<17&&Upt!=0){Setpos(X,Y-1);cout<< " " ;Setpos(X+1,Y-1.5),cout<< " " ;} else if (X<17){Setpos(X,Y-1);cout<< " " ;Setpos(X+1,Y-0.5),cout<< " " ;} if (Thun>0){Setpos(X-2,Y-1),cout<< " " ;Setpos(X+2,Y-1),cout<< " " ;Setpos(X,Y+2),cout<< " " ;Setpos(X,Y-2.5),cout<< " " ;Setpos(X-1,Y+1),cout<< " " ;Setpos(X+1,Y+1),cout<< " " ;Setpos(X-1,Y-2),cout<< " " ;Setpos(X+1,Y-2),cout<< " " ;Setpos(20,Y-2.5),cout<< "============" ;} if (Wind!=0){Setpos(X+1,Y-5);cout<< " " ;Setpos(X,Y-5);cout<< " " ;Setpos(X-1,Y-5);cout<< " " ;Setpos(20,Y-5),cout<< "========" ;} if (Water!=0){Setpos(X,Y-4);cout<< " " ;Setpos(X+2,Y-3.5);cout<< " " ;Setpos(X-2,Y-3.5);cout<< " " ;Setpos(X+1,Y-3.5);cout<< " " ;Setpos(X-1,Y-3.5);cout<< " " ;Setpos(20,Y-5),cout<< "========" ;} if (Fire!=0){Setpos(X,Y+1),cout<< " " ;Setpos(X+1,Y),cout<< " " ;Setpos(X-1,Y-1),cout<< " " ;Setpos(20,Y-1);cout<< "======" ;} |
} |
if (a==0){ |
if (Boss==1||Boss==6){ if (Bwhat1==5)Color(5),Setpos(Bx1,By1),cout<< "█" ,Color(0); else if (Bwhat1==4&&Bgo1[1]>6&&Bgo1[1]<11)Color(4),Setpos(Bgo1[5]-1,Bgo1[6]),cout<< "︻" ,Setpos(Bgo1[5],Bgo1[6]-1),cout<< "【" ,Setpos(Bgo1[5],Bgo1[6]+1),cout<< "】" ,Setpos(Bgo1[5]+1,Bgo1[6]),cout<< "︼" ,Color(0); else {Setpos(Bx1-1,By1-0.5),Color(0),cout<< "●●" ;Setpos(Bx1,By1-1); if (Bwhat1==2&&Bgo1[1]<=5)Color(1); else if (Bwhat1==3&&Bgo1[1]<=5)Color(5); else if (Bwhat1==6&&Bgo1[1]<=5)Color(8); else Color(4); if (Bwhat1==4) Setpos(Bx1,By1-0.5),cout<< "██(" ; else cout<< ")██(" ;Setpos(Bx1+1,By1-0.5),cout<< "……" ;Color(0);}} |
if (Boss==2||Boss==6){Setpos(Bx2-1,By2-1);Color(0),cout<< "\\ " ;Color(0);cout<< "●" ;Setpos(Bx2,By2-1);Color(3);cout<< "◥" ;Color(5),cout<< "JJJ" ;Color(0),cout<< ">" ;Color(3);Setpos(Bx2+1,By2-1),cout<< "◢█◣" ;Color(0);} |
if (Boss==3||Boss==6){Setpos(Bx3-1,By3-0.5); if (Bwhat3==3||Bwhat3==9) Color(1); else if (Bwhat3==4||Bwhat3==10) Color(4); else if (Bwhat3==5||Bwhat3==11) Color(5); if (Bwhat3==11)cout<< ' ' ; else if (Bwhat3==6) Color(3); else Color(2);cout<< "●-" ;Setpos(Bx3,By3); if (Bwhat3==11)cout<< "/" ; else cout<< "┃" ;Color(0);Setpos(Bx3+1,By3-1),cout<< "●●●" ;} |
if (X<0) return ; if (Ren==2) Color(12); if (Ren==3) Color(1); if (Ren==4) Color(3); if (Ren==5) Color(4); if (Ren==6) Color(2); if (Drug!=0&&T%5!=0) Color(11); if (Drug!=0&&T%5==0) Color(11); if (Ice!=0) Color(6); if (b==1) Color(8); if (Li!=0) Color(5); if (Ren==1&&Killb>0&&T%4<2) Color(13); if (Wind>0&&T%4<=1) Color(1); if (Wind>0&&T%4>=2) Color(0); if (Thun>0&&T%4<=1) Color(1); if (Thun>0&&T%4>=2) Color(6); |
if (X>=17&&X<=19){Setpos(X-1,Y);cout<< "●" ;Setpos(X,Y-1);cout<< "━/" ; if (T%10<3) Setpos(X+1,Y-1),cout<< "┛╲" ; else if (T%10<6) Setpos(X+1,Y-1),cout<< "┦ " ; else Setpos(X+1,Y-1),cout<< "╯>" ; if (Wind>0&&T%3==0) Setpos(X+1,Y-1),cout<< "┛╲" ; else if (Wind>0&&T%3==1) Setpos(X+1,Y-1),cout<< "┦ " ; else if (Wind>0&&T%3==2)Setpos(X+1,Y-1),cout<< "╯>" ;} else if (X<=23&&X>=21){Setpos(X+1,Y);cout<< "●" ;Setpos(X,Y-1);cout<< "━\\" ; if (T%10<3) Setpos(X-1,Y-1),cout<< "┓╱" ; else if (T%10<6) Setpos(X-1,Y-1),cout<< "┪ " ; else Setpos(X-1,Y-1),cout<< "╮>" ; if (Wind>0&&T%3==0) Setpos(X-1,Y-1),cout<< "┓╱" ; else if (Wind>0&&T%3==1) Setpos(X-1,Y-1),cout<< "┪ " ; else if (Wind>0&&T%3==2)Setpos(X-1,Y-1),cout<< "╮>" ;} else if (X>23){Setpos(X,Y-1);cout<< "━ ●" ;Setpos(X-1,Y-0.5),cout<< "│>" ;} else if (X<17&&Upt!=0){Setpos(X,Y-1);cout<< "━ ●" ;Setpos(X+1,Y-1.5),cout<< "╱ >" ;} else if (X<17){Setpos(X,Y-1);cout<< "━ ●" ;Setpos(X+1,Y-0.5),cout<< "│>" ;} if (Thun>0){Setpos(X-2,Y-1),cout<< "▄▄" ;Setpos(X+2,Y-1),cout<< "▄▄" ;Setpos(X,Y+2),cout<< "▌" ;Setpos(X,Y-2.5),cout<< "▌" ;Setpos(X-1,Y+1),cout<< "█" ;Setpos(X+1,Y+1),cout<< "█" ;Setpos(X-1,Y-2),cout<< "█" ;Setpos(X+1,Y-2),cout<< "█" ;} if (Magne>0&&T%7<2)Setpos(X,Y),Color(5),cout<< "★" ; if (Wind>1){ if (T%6<2)Color(1); else Color(0); if (T%8<=1){Setpos(X+1,Y-5);cout<< "---- --" ;Setpos(X,Y-5);cout<< "- --- -" ;Setpos(X-1,Y-5);cout<< "--- - --" ;} else if (T%8<=3){Setpos(X+1,Y-5);cout<< "------ " ;Setpos(X,Y-5);cout<< " -- ---" ;Setpos(X-1,Y-5);cout<< "----- - " ;} else if (T%8<=5){Setpos(X+1,Y-5);cout<< " ------" ;Setpos(X,Y-5);cout<< "-- -- -" ;Setpos(X-1,Y-5);cout<< "- ----- " ;} else if (T%8<=7){Setpos(X+1,Y-5);cout<< "-- ----" ;Setpos(X,Y-5);cout<< " --- -- " ;Setpos(X-1,Y-5);cout<< "- - ----" ;}} if (Water!=0){Color(1); if (T%20<5){Setpos(X+2,Y-3);cout<< "■" ;Setpos(X+1,Y-3.5);cout<< "■" ;Setpos(X-1,Y-2.5);cout<< "■" ;Setpos(X-2,Y-3);cout<< "■" ;} else if (T%20<10||T%20>=15){Setpos(X+2,Y-3);cout<< "■" ;Setpos(X,Y-4);cout<< "■■" ;Setpos(X-2,Y-3); cout<< "■" ;} else if (T%20<15){Setpos(X+2,Y-3.5);cout<< "■" ;Setpos(X+1,Y-3);cout<< "■" ;Setpos(X-1,Y-3.5);cout<< "■" ;Setpos(X-2,Y-3);cout<< "■" ;}} if (Fire!=0){ if (T%6<3)Color(4); else Color(5); if (Fir>=1)Setpos(X,Y+1),cout<< "●" ; if (Fir>=2)Setpos(X+1,Y),cout<< "●" ; if (Fir>=3)Setpos(X-1,Y-1),cout<< "●" ;} |
} |
if (a==1||a==3){ |
if (B[b].what==1){Nor;Setpos(B[b].x,B[b].y-1); if (ti(B[b].x)==20)cout<< "======" ; else cout<< " " ; if (B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y); if (B[b].How<=1) Color(13); else Color(4);cout<< "●" ; if (a==1) Pan(1,B[b].x,B[b].y,b);}} |
if (B[b].what==2){Nor;Setpos(B[b].x-1,B[b].y-1); if (ti(B[b].x-1)==20)cout<< "======" ; else cout<< " " ;Setpos(B[b].x,B[b].y-1); if (ti(B[b].x)==20)cout<< "======" ; else cout<< " " ;Setpos(B[b].x+1,B[b].y-1); if (ti(B[b].x+1)==20)cout<< "======" ; else cout<< " " ; if (B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5); if (B[b].How==0){Setpos(B[b].x-1,B[b].y),cout<< "↑" ;Setpos(B[b].x,B[b].y-1),cout<< "←┼ →" ;Setpos(B[b].x+1,B[b].y),cout<< "↓" ;} else if (B[b].How==1){Setpos(B[b].x-1,B[b].y-1),cout<< "↖ ↗" ;Setpos(B[b].x,B[b].y),cout<< "╳" ;Setpos(B[b].x+1,B[b].y-1),cout<< "↙ ↘" ;} if (a==1) Pan(2,B[b].x,B[b].y,b);}} |
if (B[b].what==3||B[b].what==5){Nor;Setpos(B[b].x,B[b].y); if (ti(B[b].x)==20)cout<< "==" ; else cout<< " " ; if (B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y); if (B[b].How==1) Color(5); else Color(4);cout<< "◎" ;}} |
if (B[b].what==4){Nor;Setpos(B[b].x,fmax(( float )0,B[b].y-8)); if (ti(B[b].x)==20){ for ( int i=max(0,( int )B[b].y-8);i<=B[b].y;i++)cout<< "==" ;} else { for ( int i=max(0,( int )B[b].y-8);i<=B[b].y;i++)cout<< " " ;} if (B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,fmax(( float )0,B[b].y-8));Color(6); for ( int i=max(0,( int )B[b].y-8);i<=B[b].y;i++)cout<< "═" ; if (a==1) Pan(4,B[b].x,B[b].y,b);}} |
if (B[b].what==6||B[b].what==8||B[b].what==9){Nor;Setpos(B[b].x-1,B[b].y); if (ti(B[b].x)-1==20)cout<< "==" ; else cout<< " " ;Setpos(B[b].x+1,B[b].y); if (ti(B[b].x)+1==20)cout<< "==" ; else cout<< " " ;Setpos(B[b].x,B[b].y-1); if (ti(B[b].x)==20)cout<< "======" ; else cout<< " " ; if (B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx;Setpos(B[b].x,B[b].y-1); if (B[b].what==6){ if (B[b].How<=1) Color(1); else Color(6);} if (B[b].what==9){ if (B[b].How<=1) Color(4); else Color(8);} if (B[b].what==8)Color(5);Setpos(B[b].x-1,B[b].y);cout<< "︹" ;Setpos(B[b].x+1,B[b].y);cout<< "︺" ;Setpos(B[b].x,B[b].y-1); if (B[b].How%2==1) cout<< "〔●〕" ; else cout<< "﹝○﹞" ; if (a==1) Pan(6,B[b].x,B[b].y,b);}} |
if (B[b].what==7){Nor;Setpos(B[b].x,B[b].y); if (B[b].How<0) for ( int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<< " " ;} if (B[b].How>0) for ( int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<< " " ;} if (B[b].life!=0){B[b].y-=B[b].vy; if (B[b].How<0) for ( int i=19;i>=20+B[b].How;i--) {Setpos(i,B[b].y);cout<< "║" ; if (a==1) Pan(7,i,B[b].y,b);} if (B[b].How>0) for ( int i=21;i<=20+B[b].How;i++) {Setpos(i,B[b].y);cout<< "║" ; if (a==1) Pan(7,i,B[b].y,b);}}} |
if (B[b].what==10||B[b].what==11||B[b].what==12){Nor;Setpos(B[b].x,B[b].y); if (ti(B[b].x)==20)cout<< "==" ; else cout<< " " ; if (B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy; if (B[b].How==1){B[b].vy-=0.2;} else B[b].vx-=0.35; if (B[b].x>=25) B[b].x=25,B[b].vx*=-0.8; if (B[b].what==11&&B[b].y<=1) B[b].y=1,B[b].vy*=-1; if (B[b].what==12&&B[b].y<=1) B[b].y=1,B[b].vx=0,B[b].vy=-0.5,B[b].How=1;Setpos(B[b].x,B[b].y); if (B[b].what==11)Color(1); else if (B[b].what==12)Color(5); else Color(0); if (B[b].t%4<2)cout<< "▃" ; else cout<< "▍" ; if (a==1) Pan(B[b].what,B[b].x,B[b].y,b);}} |
if (B[b].what>=13&&B[b].what<=17){Nor;Setpos(B[b].x,B[b].y); if (ti(B[b].x)==20)cout<< "====" ; else cout<< " " ; if (B[b].life!=0){B[b].x-=B[b].vx;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y); if (B[b].what==14) Color(1); else if (B[b].what==15) Color(4); else if (B[b].what==16) Color(5); else if (B[b].what==17) Color(3); else Color(2);cout<< "●" ; if (B[b].what==14)cout<< "*" ; if (B[b].what==15)cout<< "" ; if (B[b].what==16)cout<< "<" ; if (B[b].what==17)cout<< "X" ;} if (a==1) Pan(1,B[b].x,B[b].y,b);} |
if (B[b].what==98&&B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y); if (ti(B[b].x==20))cout<< "==" ; else cout<< " " ; if (B[b].y<=3)B[b].life=0;} |
if (B[b].what>=99){ if (B[b].y<=3)B[b].life=0; if (B[b].life!=0){B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y);Color(5); if (B[b].what==99)cout<< "█" ; if (B[b].what>=100&&B[b].what<200){ if (B[b].what%5==0)cout<< "我" ; if (B[b].what%5==1)cout<< "是" ; if (B[b].what%5==2)cout<< "最" ; if (B[b].what%5==3)cout<< "强" ; if (B[b].what%5==4)cout<< "的" ;} if (B[b].what>=200&&B[b].what<300){ if (B[b].what%6==0)cout<< "神" ; if (B[b].what%6==1)cout<< "级" ; if (B[b].what%6==2)cout<< "怪" ; if (B[b].what%6==3)cout<< "物" ; if (B[b].what%6==4)cout<< "之" ; if (B[b].what%6==5)cout<< "光" ;} if (B[b].what>=300&&B[b].what<400){ if (B[b].what%8==0)cout<< "颤" ; if (B[b].what%8==1)cout<< "抖" ; if (B[b].what%8==2)cout<< "吧" ; if (B[b].what%8==3)cout<< "无" ; if (B[b].what%8==4)cout<< "能" ; if (B[b].what%8==5)cout<< "的" ; if (B[b].what%8==6)cout<< "人" ; if (B[b].what%8==7)cout<< "类" ;} if (B[b].what>=400&&B[b].what<500){ if (B[b].what%8==0)cout<< "还" ; if (B[b].what%8==1)cout<< "不" ; if (B[b].what%8==2)cout<< "快" ; if (B[b].what%8==3)cout<< "跪" ; if (B[b].what%8==4)cout<< "倒" ; if (B[b].what%8==5)cout<< "在" ; if (B[b].what%8==6)cout<< "朕" ; if (B[b].what%8==7)cout<< "前" ;} if (B[b].what>=500&&B[b].what<600){ if (B[b].what%8==0)cout<< "看" ; if (B[b].what%8==1)cout<< "懂" ; if (B[b].what%8==2)cout<< "这" ; if (B[b].what%8==3)cout<< "句" ; if (B[b].what%8==4)cout<< "话" ; if (B[b].what%8==5)cout<< "的" ; if (B[b].what%8==6)cout<< "是" ; if (B[b].what%8==7)cout<< "猪" ;} if (a==1) Pan(1,B[b].x,B[b].y,b);}} |
if (B[b].what==-1){Nor;Setpos(B[b].x,B[b].y); if (ti(B[b].x)==20)cout<< "==" ; else cout<< " " ; if (Boss==0) B[b].life=0; else if (((Boss==1&& abs (B[b].x-Bx1)+ abs (B[b].y-By1)<1.5)||(Boss==2&& abs (B[b].x-Bx2)+ abs (B[b].y-By2)<1.5)||(Boss==3&& abs (B[b].x-Bx3)+ abs (B[b].y-By3)<1.5)||(B[b].t==10))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0; if (B[b].life!=0){ if (Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(10-B[b].t)*1.0; if (Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(10-B[b].t)*1.0; if (Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(10-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(10-B[b].t)*1.0;Setpos(B[b].x,B[b].y);Color(7); if (B[b].t%2==0) cout<< "+" ; else cout<< "×" ;}} |
if (B[b].what<=-2&&B[b].what>=-9){Nor;Setpos(B[b].x-1,B[b].y); if (ti(B[b].x)-1==20)cout<< "==" ; else cout<< " " ;Setpos(B[b].x+1,B[b].y); if (ti(B[b].x)+1==20)cout<< "==" ; else cout<< " " ;Setpos(B[b].x,B[b].y-1); if (ti(B[b].x)==20)cout<< "======" ; else cout<< " " ; if (B[b].life!=0){B[b].y-=B[b].vy;B[b].x-=B[b].vx; if (B[b].what<=-3&&B[b].what>=-7){ if (B[b].x<=7)B[b].x=7; if (B[b].x>=28)B[b].x=28; else if (B[b].x>=B[b].a+1&&B[b].How==1)B[b].How=0; else if (B[b].x<=B[b].a-1&&B[b].How==0)B[b].How=1; if (B[b].How==1&&B[b].vx>=-1)B[b].vx-=0.2; if (B[b].How==0&&B[b].vx<=1)B[b].vx+=0.2;} if (B[b].what==-2) Color(3); if (B[b].what==-3) Color(4); if (B[b].what==-4) Color(1); if (B[b].what==-5) Color(0); if (B[b].what==-6) Color(6); if (B[b].what==-7) Color(5); if (B[b].what==-8) Color(2); if (B[b].what==-9) Color(14); if (T%7<=1&&B[b].what==-5)Color(1); else if (T%7<=1)Color(0);Setpos(B[b].x-1,B[b].y);cout<< "︹" ;Setpos(B[b].x+1,B[b].y);cout<< "︺" ;Setpos(B[b].x,B[b].y-1); if (B[b].what==-2) cout<< "﹝镖﹞" ; if (B[b].what==-3) cout<< "﹝火﹞" ; if (B[b].what==-4) cout<< "﹝水﹞" ; if (B[b].what==-5) cout<< "﹝风﹞" ; if (B[b].what==-6) cout<< "﹝雷﹞" ; if (B[b].what==-7) cout<< "﹝磁﹞" ; if (B[b].what==-8) cout<< "﹝血﹞" ; if (B[b].what==-9) cout<< "﹝忍﹞" ; if (a==1) Pan(-2,B[b].x,B[b].y,b);}} |
if (B[b].what==-11||B[b].what==-12){Nor;Setpos(B[b].x,B[b].y); if (ti(B[b].x)==20)cout<< "==" ; else cout<< " " ; if (B[b].life!=0){ if (Magne>0)B[b].How++,B[b].x=B[b].x+(X-B[b].x)/(10-B[b].How)*1.0,B[b].y=B[b].y+(Y-B[b].y)/(10-B[b].How)*1.0;B[b].y-=B[b].vy;Setpos(B[b].x,B[b].y); if (B[b].what==-10) Color(5); if (B[b].what==-11) Color(7); if (T%7<=1)Color(0);cout<< "◆" ; if (a==1) Pan(-1,B[b].x,B[b].y,b);}} |
if (B[b].what==-13){Nor;Setpos(B[b].x,B[b].y-0.5); if (ti(B[b].x)==20)cout<< "===" ; else cout<< " " ; if (B[b].life!=0){ if (B[b].a==13880086){ if (Boss==0) B[b].life=0; else if (((Boss==1&& abs (B[b].x-Bx1)+ abs (B[b].y-By1)<1.5)||(Boss==2&& abs (B[b].x-Bx2)+ abs (B[b].y-By2)<1.5)||(Boss==3&& abs (B[b].x-Bx3)+ abs (B[b].y-By3)<1.5)||(B[b].t==5))&&B[b].life==1) Bblo-=8+Lv*2,B[b].life=0; if (B[b].life!=0){ if (Boss==1)B[b].x=B[b].x+(Bx1-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By1-B[b].y)/(5-B[b].t)*1.0; if (Boss==2)B[b].x=B[b].x+(Bx2-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By2-B[b].y)/(5-B[b].t)*1.0; if (Boss==3)B[b].x=B[b].x+(Bx3-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(By3-B[b].y)/(5-B[b].t)*1.0;}} else { if (B[B[b].a].life==0) B[b].life=0; else if (( abs (B[b].x-B[B[b].a].x)+ abs (B[b].y-B[B[b].a].y)<1.5||(B[b].t==5))&&B[b].life==1) Exp+=2,B[B[b].a].life=B[b].life=0; if (B[b].life!=0){B[b].x=B[b].x+(B[B[b].a].x-B[b].x)/(5-B[b].t)*1.0,B[b].y=B[b].y+(B[B[b].a].y-B[b].y)/(5-B[b].t)*1.0;}}Setpos(B[b].x,B[b].y-0.5); if (T%6<3)Color(5); else Color(4);cout<< "●" ;}} |
} if (br<bl) {br=-1,bl=0; memset (B,0, sizeof (B));}Color(0); |
} |
void Move(){ |
if (X<3) X=3; if (Y<1) Y=1,Vy=0; if (Y>29) Y=29,Vy=0; |
if (Ice!=0){X-=Vx/2.0;Y+=Vy/2.0;Vy=fmax(Vy-0.025,( float )0); if (T%6==0&&Up==0&&Y<Ding) Y+=0.25; if (T%6==3&&Up==0&&Y>=Ding) Y-=0.25; if (Up==0&&Y<=Ding-1.25) Vy=0.25; if (Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.25; if (Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<< "==========" ; else if (Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<< "==========" ; else if (Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<< "==========" ; else if (Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<< "==========" ; else if (Down==2) Vx+=0.175; else if (Up>0&&Upt==0) Vx-=0.175; else if (Up>0&&Upt>0) {Vx=fmax(Vx-0.125,( float )0); if (Upt==1&&T%2==0)Map(-1,0); if (T%2==0)Upt--;}} |
else {X-=Vx;Y+=Vy;Vy=fmax(Vy-0.05,( float )0); if (Wind==0){ if (T%6==0&&Up==0&&Y<Ding) Y+=0.5; if (T%6==3&&Up==0&&Y>=Ding) Y-=0.5;} else { if (T%2==0&&Up==0&&Y<Ding) Y+=0.5; if (T%2==1&&Up==0&&Y>=Ding) Y-=0.5;} if (Up==0&&Y<=Ding-1.25) Vy=0.5; if (Up==0&&Y>=Ding+1.25&&Wind==0) Vy=-0.5; if (Up==0&&Down==0&&Vx>0&&X<=18) Up=0,Down=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<< "==========" ; else if (Down==2&&X<=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<< "==========" ; else if (Up==0&&Down==1&&Vx<0&&X>=22) Up=0,Down=1,Vx=0,Vy=0,X=22,Setpos(20,Y-2.5),cout<< "==========" ; else if (Up>0&&Down==0&&X>18) Up=0,Vx=0,Vy=0,X=18,Setpos(20,Y-2.5),cout<< "==========" ; else if (Down==2) Vx+=0.35; else if (Up>0&&Upt==0) Vx-=0.35; else if (Up>0&&Upt>0) {Vx=fmax(Vx-0.25,( float )0); if (Upt==1)Map(-1,0); Upt--;}} |
for ( int i=bl;i<=br;i++){ |
if (B[i].what<98) if (B[i].x-B[i].vx<=5||B[i].x-B[i].vx>=30||B[i].y-B[i].vy<=0||B[i].y-B[i].vy>=30){B[i].life=0;Map(1,i);} |
for ( int j=0;j<20;j++) if (B[i].what>0&&B[i].life!=0&& abs (B[i].x-I[j][0])<2&&B[i].y-I[j][1]<=2){Setpos(I[j][0],I[j][1]); if (I[j][0]==20) cout<< "===" ; else cout<< " " ;I[j][0]=I[j][1]=-1;B[i].life=0;Exp+=2;} |
if (B[i].t>=100)B[i].life=0; if (B[i].life==0&&i==bl) bl++; |
Map(1,i); if (B[i].life==0) continue ; |
else {B[i].t++; |
if (B[i].what==1){ if (B[i].y<=25&&B[i].How==0) B[i].vy=0,B[i].How=1; if (B[i].t==30) B[i].y+=1.5,B[i].How=2; if (B[i].t==35) B[i].vy=1.5,B[i].How=3;} |
if (B[i].what==2){ if (B[i].t%3==0) B[i].How=!B[i].How;} |
if (B[i].what==3||B[i].what==5){ if (B[i].what==3&&B[i].y<=20) B[i].vy=0; if (B[i].what==5&&B[i].y<=21) B[i].vy=0; if (B[i].t>30&&B[i].t%2==0) B[i].How=!B[i].How; if (B[i].what==5&&B[i].t<=30&&B[i].x<X) B[i].vx=-0.2; else if (B[i].what==5&&B[i].t<=70&&B[i].x>X) B[i].vx=0.2; else B[i].vx=0; if (B[i].t==45){B[i].life=0;br++;B[br].what=4;B[br].x=B[i].x;B[br].y=32;B[br].vy=3;B[br].life=1;}} |
if (B[i].what==6||B[i].what==8||B[i].what==9){ if (B[i].vx<0.25&&B[i].vy<0.25&&B[i].t>=50){B[i].life=0; if (B[i].life==0&&i==bl) bl++;Map(1,i); break ;} if (B[i].t%5==0) B[i].How= rand ()%4; if (B[i].what==9){ if (B[i].t==7){X9: float xx=( rand ()%41)/40.0,yy=( rand ()%41)/40.0; if (xx<=0.5&&yy<=0.5) goto X9; for ( int j=1;j<=4;j++){br++,B[br].what=9;B[br].t=11;B[br].x=B[i].x,B[br].y=B[i].y,B[br].vx=xx,B[br].vy=yy; if (j%2==0)swap(B[br].vx,B[br].vy),B[br].vy*=-1; if (j<=2)B[br].vx*=-1,B[br].vy*=-1;B[br].life=1;}B[i].life=0;}} if (B[i].what==8){ if (B[i].x>X&&B[i].vx<1.2) B[i].vx+=fmax(( float )0,0.2-B[i].t/25); if (B[i].x<X&&B[i].vx>-1.2) B[i].vx-=fmax(( float )0,0.2-B[i].t/25); if (B[i].y>Y&&B[i].vy<1.2) B[i].vy+=fmax(( float )0,0.2-B[i].t/25); if (B[i].y<Y&&B[i].vy>-1.2) B[i].vy-=fmax(( float )0,0.2-B[i].t/25);}} |
if (B[i].what>=13&&B[i].what<=15&&B[i].How!=0){ if (B[i].x==B[i].How)B[i].vx=0,B[i].How=0;} |
if (B[i].what==16){ if (B[i].x<X&&B[i].vx>=-1) B[i].vx-=0.2; else if (B[i].x>X&&B[i].vx<=1) B[i].vx+=0.2;} |
} |
if (B[i].life==1&&B[i].a==0&&B[i].what>0){ if (B[i].y>Y&& abs (B[i].x-X)<=3&&((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis) Dis=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb=i; else if (((B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y))<Dis1) Dis1=(B[i].x-X)*(B[i].x-X)+(B[i].y-Y)*(B[i].y-Y),Disb1=i;} |
} |
} |
void Guai( int R, int r){ |
if (R==-1){br++;B[br].what=-1;B[br].x=X+ rand ()%3-1;B[br].y=Y+ rand ()%3-1;B[br].life=1;} |
if (R<=-2&&R>=-11){br++;B[br].what=R;B[br].x=B[br].a=r;B[br].y=29; if (R<=-3&&R>=-7)B[br].vx=-1;B[br].vy=1;B[br].life=1;} |
if (R==0){br++;B[br].what=1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} |
if (R==1){br++;B[br].what=2;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} |
if (R==2||R==3){br++;B[br].what=2*R-1;B[br].x=r;B[br].y=29;B[br].vy=1;B[br].life=1;} |
if (R==4){br++;B[br].what=6; if (r<5)r=5; if (r>30)r=30;B[br].x=r; if (r==11||r==25) B[br].y=29-( rand ()%20); else B[br].y=29;X4:B[br].vx=( rand ()%21-10)/30.0;B[br].vy=( rand ()%25)/30.0; if (B[br].vx<=0.8&&B[br].vy<=0.8) goto X4; int rx= rand ()%50; if (rx==0) B[br].vx=0;B[br].life=1;} |
if (R==5){br++;B[br].How=r;B[br].what=7; if (B[br].How<0) B[br].x=19; if (B[br].How>0) B[br].x=21;B[br].y=29;B[br].vy=1;B[br].life=1;} |
} |
void CpGuai( int R, float x, float y, float xx, float yy){ |
if (R==4){br++;B[br].what=6;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;} |
if (R==6||R==7||R==8){br++;B[br].what=4+R;B[br].x=x;B[br].y=y;B[br].vx=xx;B[br].vy=yy;B[br].life=1;} |
} |
void MesGuai( int a, int rr){ |
int R= rand ()%rr,r=-10086; |
if (R==0){ if (a==1) r=(5+ rand ()%8)*2; if (a<=3&&a!=1) r=10+ rand ()%16; if (a==4) r= rand ()%75-20; if (a==5) r=2+ rand ()%4; if (r!=-10086) Guai(a,r);} |
} |
void NorGuai( int a, int b){ |
if (a==1) { if (b==1||b==41) Guai(0,15),Guai(0,17),Guai(0,19); if (b==21||b==61) Guai(0,21),Guai(0,23),Guai(0,25); if (b==81) Guai(0,11),Guai(0,13),Guai(0,15),Guai(0,17),Guai(0,19); if (b==101||b==141) Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23),Guai(0,25); if (b==121) Guai(0,15),Guai(0,17),Guai(0,19),Guai(0,21),Guai(0,23); if (b>=160&&b<=260&&b%10==0) Guai(0,b/10-1); if (b>=270&&b<=370&&b%10==0) Guai(0,52-b/10); if (b>=460&&b<=560&&b%10==0) Guai(0,b/10-37),Guai(0,b/10-36),Guai(0,b/10-35); if (b>=570&&b<=670&&b%10==0) Guai(0,78-b/10),Guai(0,77-b/10),Guai(0,76-b/10); if (b>=760&&b<=960&&b%10==0) Guai(0,b/10-66),Guai(0,b/10-65),Guai(0,103-b/10),Guai(0,104-b/10); if (b>=1000&&b<=1300) MesGuai(0,30-b/50);} |
if (a==2) { if (b<=200&&b%30==1) { int r= rand ()%4; if (r==1) r=0; for ( int i=0;i<4;i++) if (i!=r) Guai(1,i*4+9);} if (b>200&&b<=220&&b%5==1) Guai(1,18); if (b>220&&b<=300&&b%7==1) Guai(1,b/5-26); if (b>350&&b<=370&&b%5==1) Guai(1,22); if (b>370&&b<=450&&b%7==1) Guai(1,96-b/5); if (b==461||b==501||b==541) Guai(1,13),Guai(1,17),Guai(1,21); if (b==481||b==521||b==561) Guai(1,17),Guai(1,21),Guai(1,25); if (b>=561&&b<=861&&b%20==1) Guai(1,b/40+5); if (b>=561&&b<=861&&b%20==11) Guai(1,35-b/40); if (b>=801&&b<=961&&b%15==1) Guai(1,20); if (b>=1000&&b<=1300) MesGuai(1,30-b/50);} |
if (a==3) { if (b==1||b==61) Guai(3,15),Guai(2,17),Guai(2,19); if (b==31||b==91) Guai(2,21),Guai(2,23),Guai(3,25); if (b>=120&&b<=220&&b%10==0) Guai(2,b/10+3); if (b>=240&&b<=340&&b%10==0) Guai(2,49-b/10); if (b>=360&&b<=460&&b%20==0) Guai(2,b/10-21),Guai(2,61-b/10); if (b>=480&&b<=580&&b%20==0) Guai(3,b/10-33),Guai(3,73-b/10); if (b>=600&&b<750&&b%30==0) { for ( int i=0;i<5;i++) Guai(3,i*3+10);} if (b>=750&&b<830&&b%10==0) if (b<=200&&b%40==1) Guai(2,X); if (b>=830&&b<910&&b%20==0) Guai(2,X); if (b>=910&&b<980&&b%10==0) Guai(2,X); if (b>=1000&&b<=1300) MesGuai( rand ()%2+2,40-b/50);} |
if (a==4) { if (b==1) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.65); if (b==41) CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65); if (b==81) CpGuai(4,5,20,-0.4,0.35),CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,30,20,0.25,0.4),CpGuai(4,21,29,0,0.65); if (b==121) CpGuai(4,5,20,-0.2,0.35),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,30,20,0.4,0.4),CpGuai(4,18,29,0,0.65); if (b==161) CpGuai(4,10,29,-0.4,0.7),CpGuai(4,14,29,-0.2,0.7),CpGuai(4,21,29,0,0.6),CpGuai(4,10,29,-0.2,0.7),CpGuai(4,14,29,-0.1,0.7),CpGuai(4,18,29,0,0.65); if (b>=200&&b<=500&&b%40==1) { float r=0,rr; for ( int i=1;i<=5;i++){X5:rr=0.7+( rand ()%5)/10.0; if (rr==r) goto X5;r=rr;CpGuai(4,i*3+7,29,0,0.5+( rand ()%50)/80.0);}} if (b>540&&b<=565&&b%5==1) CpGuai(4,5,8,-2,0.2); if (b>590&&b<=615&&b%5==1) CpGuai(4,30,8,1.5,0.2); if (b>640&&b<=665&&b%5==1) CpGuai(4,5,8,-1.5,0.3); if (b>690&&b<=715&&b%5==1) CpGuai(4,30,8,2,0.3); if (b>=750&&b<=950&&b%20==1) { float r=0,rr; for ( int i=1;i<=3;i++){X6:rr=0.7+( rand ()%5)/10.0; if (rr==r) goto X6;r=rr;CpGuai(4,i*5+7+( rand ()%3),29,0,0.5+( rand ()%50)/200.0);}} if (b>=1000&&b<=1300) MesGuai(4,5);} |
} |
void RandGood(){ |
if (Biao>0){Biao--;Guai(-1,0);} |
if (Gd[1]==0){Gd[1]= rand ()%1000+1; if (Win==7)Gd[1]=10086;Gd[3]= rand ()%16+8;} |
else if (Gd[1]<=5){Guai(-2-Gd[1],Gd[3]); memset (Gd,0, sizeof (Gd));} |
else if (Gd[1]>=20&&Gd[1]<27){Guai(-8,Gd[3]); memset (Gd,0, sizeof (Gd));} |
else if (Gd[1]>=30&&Gd[1]<37){Guai(-9,Gd[3]); memset (Gd,0, sizeof (Gd));} |
else if (Gd[1]>=40&&Gd[1]<70){Gd[2]++; if (Gd[2]%2==1)Guai(-10,Gd[3]); if (Gd[2]>=9) memset (Gd,0, sizeof (Gd));} |
else if (Gd[1]>=70&&Gd[1]<100){Gd[2]++; if (Gd[2]%2==1)Guai(-11,Gd[3]); if (Gd[2]>=9) memset (Gd,0, sizeof (Gd));} |
else if (Boss!=0&&Gd[1]>=450&&Gd[1]<=500){Guai(-2,Gd[3]); memset (Gd,0, sizeof (Gd));} |
else Gd[1]=0; |
for ( int i=0;i<20;i++){ if (I[i][0]==-1) continue ;Setpos(I[i][0],I[i][1]);Color(0); if (I[i][0]==20) cout<< "===" ; else cout<< " " ;I[i][1]++; if (I[i][0]>=28||I[i][0]<=0||I[i][1]>=29) I[i][0]=I[i][1]=-1; else Color(1),Setpos(I[i][0],I[i][1]),cout<< "■" ;Color(0);} |
} |
void Panboss( int bx, int by){ |
float Nox[4],Noy[4];Nox[0]=X,Noy[0]=Y; |
if (Down==1&&X==22) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; |
else if (Down==2) Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; |
else if (Down==1||X<18) Nox[1]=X-1,Noy[1]=Y-0.5,Nox[2]=-10,Noy[2]=-10; |
else Nox[1]=X+1,Noy[1]=Y-0.5,Nox[2]=X-1,Noy[2]=Y-0.5; |
for ( int i=0;i<3;i++){ if ((Boss==1||Boss==6)&&Wind==0&&Thun==0&& abs (Nox[i]-bx)<1&& abs (Noy[i]-by)<1&&Bgo1[4]==0) Blo-=20,Bgo1[4]=1,Killb=20,Kill=1; if ((Boss==2||Boss==6)&&Wind==0&&Thun==0&& abs (Nox[i]-bx)<1&& abs (Noy[i]-by)<1&&Bgo2[8]==0) Blo-=20,Bgo2[8]=1,Killb=20,Kill=1;} |
} |
void Boss1(){ |
for ( int j=0;j<20;j++) if ( abs (Bx1-I[j][0])<2&&By1-I[j][1]<=2){Setpos(I[j][0],I[j][1]); if (I[j][0]==20) cout<< "===" ; else cout<< " " ;I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} |
if (Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; |
for ( int i=1;i<=3+(Bbl-Bbr)/5;i++) if (Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]); if (Bway[Bbr][0]==20) cout<< "==" ; else cout<< " " ;Bbr++;} |
if (Bwhat1==5){ int bx,by;Color(5); for ( int i=0;i<10;i++){bx=Bx1-i*Bvx1/10.0;by=By1-i*Bvy1/10.0;Setpos(bx,by),cout<< "█" ;Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);} |
Bx1-=Bvx1;By1-=Bvy1; |
if (Bwhat1==0){X2:Bwhat1= rand ()%7; if (Bwhat1==2||Bwhat1==3){ if (By1<=10||By1>25) goto X2;} if (Bwhat1==4){ if (By1<=15||Bx1<20) goto X2;Bgo1[2]=Bx1;Bgo1[3]=By1-1;} if (Bwhat1==5) {X0:Bgo1[3]= rand ()%4+1;Bvx1=( rand ()%101)/20.0;Bvy1=( rand ()%101)/20.0; if (Bgo1[3]<=2) Bvx1*=-1; if (Bgo1[3]%2==1) Bvy1*=-1; if ( abs (Bvx1)+ abs (Bvy1)<=3||Out1) goto X0;} if (Bwhat1==6){ if (By1<=17||By1>25) goto X2;}} |
if (Bwhat1==1){Bgo1[1]++,Bgo1[2]++; int R= rand ()%(5-Bgo1[1]),r= rand ()%(10-Bgo1[2]); if (Out1) R=0; if (R==0) { int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;Bvx1=( rand ()%101-20)/50.0;Bvy1=( rand ()%101-20)/50.0; if (Bgo1[3]<=2) Bvx1*=-1; if (Bgo1[3]%2==1) Bvy1*=-1; if (Out1) r=0;} if (r==0) Chang1 } |
if (Bwhat1==2){Bgo1[1]++; if (Bgo1[1]>6){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=6;X3:B[br].vx=( rand ()%21-10)/40.0;B[br].vy=( rand ()%25)/30.0; if (B[br].vx<=0.8&&B[br].vy<=0.8) goto X3; int rx= rand ()%50; if (rx==0) B[br].vx=0;B[br].life=1;} if (Bgo1[1]>8) Chang1} |
if (Bwhat1==3){Bgo1[1]++; if (Bgo1[1]>6&&Bgo1[1]%3==0){Bvy1=-0.3;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=8;B[br].life=1;} if (Bgo1[1]>15) Chang1} |
if (Bwhat1==4){Bgo1[1]++; if (Bgo1[1]<=8){Setpos(Bgo1[2],Bgo1[3]); if (Bgo1[1]==1)cout<< " " ; else if (Bgo1[1]>1&&Bgo1[2]==20) cout<< "==" ; else cout<< " " ;Bgo1[2]--;Setpos(Bgo1[2],Bgo1[3]); int r= rand ()%4; if (r%2==0) Color(6); else Color(9); if (r<2) cout<< ") " ; else cout<< "】" ;Color(0);} if (Bgo1[1]==6) Bgo1[5]=X,Bgo1[6]=Y; if (Bgo1[1]==11){Map(0,( bool )Kill);Setpos(Bgo1[5],Bgo1[6]+1),cout<< " " ;Setpos(Bgo1[5],Bgo1[6]-1),cout<< " " ;Setpos(Bgo1[5]+1,Bgo1[6]),cout<< " " ;Setpos(Bgo1[5]-1,Bgo1[6]),cout<< " " ; int bx,by,bvx=Bgo1[2]-Bgo1[5],bvy=Bgo1[3]-Bgo1[6];Color(6); int i=0; while (1){bx=Bgo1[2]-i*bvx/30.0;by=Bgo1[3]-i*bvy/30.0; if (bx<=5||bx>=30||by<0||by>=29) break ;Panboss(bx,by);Setpos(bx,by),cout<< "█" ;Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;i++;}Color(0);Map(-1,0);Chang1}} |
if (Bwhat1==5){Bgo1[1]++,Bgo1[2]++; int R= rand ()%(5-Bgo1[1]),r= rand ()%(10-Bgo1[2]); if (Out1) R=0; if (R==0) { int vx=Bvx1,vy=Bvy1;Bgo1[1]=0;X1:Bvx1=( rand ()%101-20)/20.0;Bvy1=( rand ()%101-20)/20.0; if (Bgo1[3]<=2) Bvx1*=-1; if (Bgo1[3]%2==1) Bvy1*=-1; if ( abs (Bvx1)+ abs (Bvy1)<=3|| abs (Bvx1-vx)<=1|| abs (Bvy1-vy)<=1) goto X1; if (Out1) r=0;} if (r==0) Chang1 } |
if (Bwhat1==6){Bgo1[1]++; if (Bgo1[1]>6&&Bgo1[1]%10==0){By1-=1;br++;B[br].x=Bx1,B[br].y=By1-1;B[br].what=9;X30:B[br].vy=1;B[br].life=1;} if (Bgo1[1]>31) Chang1} |
} |
void Boss2(){ |
for ( int j=0;j<20;j++) if ( abs (Bx2-I[j][0])<2&&By2-I[j][1]<=2){Setpos(I[j][0],I[j][1]); if (I[j][0]==20) cout<< "===" ; else cout<< " " ;I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} |
if (Bbr==Bbl&&Bbr!=0) Bbr=Bbl=0; |
for ( int i=1;i<=3+(Bbl-Bbr)/5;i++) if (Bbr<Bbl){Setpos(Bway[Bbr][0],Bway[Bbr][1]); if (Bway[Bbr][0]==20) cout<< "==" ; else cout<< " " ;Bbr++;} |
Bx2-=Bvx2;By2-=Bvy2; |
if (Bwhat2==0){X21:Bwhat2= rand ()%7; if (Bwhat2==2){X31: for ( int i=1;i<=3;i++){Bgo2[i*2+1]= rand ()%28+1,Bgo2[i*2]= rand ()%25+5; if (( abs (Bgo2[i*2]-Bx2)<=2&& abs (Bgo2[i*2+1]-By2)<=2)||( abs (Bgo2[i*2]-X)<=2&& abs (Bgo2[i*2+1]-Y)<=2)) goto X31;} if (Bgo2[2]==Bgo2[4]||Bgo2[2]==Bgo2[6]||Bgo2[6]==Bgo2[4]||Bgo2[5]==Bgo2[3]||Bgo2[3]==Bgo2[7]||Bgo2[5]==Bgo2[7]) goto X31;} if (Bwhat2==3){Bgo2[2]= rand ()%2;} if (Bwhat2==4||Bwhat2==5||Bwhat2==6){Bvy2=-1.5;Bvx2=-0.5;}} |
if (Bwhat2==1){Bgo2[1]++,Bgo2[2]++; int R= rand ()%(5-Bgo2[1]),r= rand ()%(30-Bgo2[2]); if (Out2) R=0; if (R==0) { int vx=Bvx2,vy=Bvy2;Bgo2[1]=0;Bvx2=( rand ()%101-20)/50.0;Bvy2=( rand ()%101-20)/50.0; if (Bgo2[3]<=2) Bvx2*=-1; if (Bgo2[3]%2==1) Bvy2*=-1; if (Out2) r=0;} if (r==0) Chang2 } |
if (Bwhat2==2){Bgo2[1]++; float bx,by,bvx,bvy; if (Bgo2[1]<21){ for ( int i=1;i<=3;i++){bvx=Bgo2[i*2]-Bx2,bvy=Bgo2[i*2+1]-By2; if (Bgo2[1]<=10){Setpos(Bx2+(Bgo2[1]-1)*bvx/10.0,By2+(Bgo2[1]-1)*bvy/10.0); if ( abs (Bx2+(Bgo2[1]-1)*bvx/10.0-20)<0.5)cout<< "==" ; else cout<< " " ;bx=Bx2+Bgo2[1]*bvx/10.0;by=By2+Bgo2[1]*bvy/10.0;Setpos(bx,by);} else Setpos(Bgo2[i*2],Bgo2[i*2+1]); int r= rand ()%4; if (r%2==0) Color(3); else Color(10); if (r<=1) cout<< "×" ; else cout<< "+" ;Color(0);}} if (Bgo2[1]==21){Map(0,( bool )Kill);Color(3); int j=0; for ( int j=0;j<=30;j++) for ( int i=1;i<=3;i++) for ( int k=1;k<=4;k++){ if (k==1) bvx=j,bvy=0; if (k==2) bvx=-j,bvy=0; if (k==3) bvx=0,bvy=j; if (k==4) bvx=0,bvy=-j;bx=Bgo2[i*2]+bvx,by=Bgo2[i*2+1]+bvy; if (bx<=5||bx>=30||by<0||by>=30) { continue ;}Panboss(bx,by);Setpos(bx,by),cout<< "█" ;Bbl++;Bway[Bbl][0]=bx;Bway[Bbl][1]=by;}Color(0);Map(-1,0);Chang2}} |
if (Bwhat2==3){Bgo2[1]++; if (Bgo2[1]<=18){ if (Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<< " " ,Setpos(Bgo2[4]+3,Bgo2[5]),cout<< " " ,Color(0),Setpos(20,Bgo2[5]),cout<< "==" ; if (Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<< " " ,Setpos(Bgo2[4],Bgo2[5]+2.5),cout<< " " ,Color(0),Setpos(20,Bgo2[5]+2.5),cout<< "====" ,Setpos(20,Bgo2[5]-3.5),cout<< "====" ; if (Bgo2[1]%4==0)Bgo2[3]=!Bgo2[3]; if (Bgo2[1]%6<3)Color(3); else Color(5); if (Bgo2[3]==0) Setpos(X-3,Y),cout<< "▼" ,Setpos(X+3,Y),cout<< "▲" ,Bgo2[4]=( int )(X+0.5),Bgo2[5]=( int )(Y+0.5); if (Bgo2[3]==1) Setpos(X,Y-3),cout<< " " ,Setpos(X,Y+3),cout<< " " ,Bgo2[4]=( int )(X+0.5),Bgo2[5]=( int )(Y+0.5);Color(0);} if (Bgo2[1]==18){ if (Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<< " " ,Setpos(Bgo2[4]+3,Bgo2[5]),cout<< " " ,Color(0),Setpos(20,Bgo2[5]),cout<< "==" ; if (Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<< " " ,Setpos(Bgo2[4],Bgo2[5]+2.5),cout<< " " ,Color(0),Setpos(20,Bgo2[5]+2.5),cout<< "====" ,Setpos(20,Bgo2[5]-3.5),cout<< "====" ;} if (Bgo2[1]>18&&Bgo2[1]<=25){Bgo2[3]=Bgo2[2]; if (Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<< " " ,Setpos(Bgo2[4]+3,Bgo2[5]),cout<< " " ,Color(0),Setpos(20,Bgo2[5]),cout<< "==" ; if (Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3.5),cout<< " " ,Setpos(Bgo2[4],Bgo2[5]+2.5),cout<< " " ,Color(0),Setpos(20,Bgo2[5]+2.5),cout<< "====" ,Setpos(20,Bgo2[5]-3.5),cout<< "====" ; if (Bgo2[1]%4<2)Color(3); else Color(5); if (Bgo2[3]==0) Setpos(Bgo2[4]-3,Bgo2[5]),cout<< "▼" ,Setpos(Bgo2[4]+3,Bgo2[5]),cout<< "▲" ; if (Bgo2[3]==1) Setpos(Bgo2[4],Bgo2[5]-3),cout<< " " ,Setpos(Bgo2[4],Bgo2[5]+3),cout<< " " ;Color(0);} if (Bgo2[1]==25){ if (Bgo2[2]==0){Color(3); for ( int i=4;i<=29;i++){Setpos(i,Bgo2[5]),cout<< "█" ;Bbl++;Panboss(i,Bgo2[5]);Bway[Bbl][0]=i;Bway[Bbl][1]=Bgo2[5];}} if (Bgo2[2]==1){Color(3); for ( int i=0;i<=28;i++){Setpos(Bgo2[4],i),cout<< "█" ;Bbl++;Panboss(Bgo2[4],i);Bway[Bbl][0]=Bgo2[4];Bway[Bbl][1]=i;}}Chang2}} |
if (Bwhat2==4||Bwhat2==5||Bwhat2==6){Bgo2[1]++; if (By2>27)Bvy2=0; if (Bx2>23)Bvx2=0; if (Bgo2[1]>13&&Bgo2[1]%3==0){ float t=By2-Y,g=0.35; if (Boss==6) t/=2.0;CpGuai(Bwhat2+2,Bx2,By2,(Bx2-X)/t*1.0+(t-1)*g/2.0,1);} if (Bgo2[1]>20) Chang2} |
} |
void Boss3(){ |
#define Bean br++;B[br].what=13;B[br].x=Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1; |
for ( int j=0;j<20;j++) if ( abs (Bx3-I[j][0])<2&&By3-I[j][1]<=2){Setpos(I[j][0],I[j][1]); if (I[j][0]==20) cout<< "===" ; else cout<< " " ;I[j][0]=I[j][1]=-1;Bblo-=8+Lv*2;Exp+=2;} |
Bx3-=Bvx3;By3-=Bvy3; |
if (Bwhat3<=8){ if (Bx3>X&&Bvx3<1.5) Bvx3+=0.3; if (Bx3<X&&Bvx3>-1.5) Bvx3-=0.3;} |
if (Bwhat3==0){X22:Bwhat3= rand ()%12; if (Bwhat3==11&& abs (Bx3-20)<=1) goto X22; if (Bwhat3==11)Bgo3[2]= rand ()%5;} |
if (Bwhat3==1){Bgo3[1]++; if (Bgo3[1]==6){br++;B[br].what=13;B[br].x=( int )Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=( int )Bx3-4;B[br].life=1;br++;B[br].what=13;B[br].x=( int )Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=( int )Bx3+2;B[br].life=1;br++;B[br].what=13;B[br].x=( int )Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} |
if (Bwhat3>=2&&Bwhat3<=6){Bgo3[1]++; if (Bgo3[1]==6){br++;B[br].x=( int )Bx3-1,B[br].y=By3-1;B[br].what=11+Bwhat3;B[br].vy=0.5+( rand ()%100)/80.0; if (Bwhat3==5)B[br].vy=B[br].vy*3/4.0;B[br].life=1;Chang3}} |
if (Bwhat3==7){Bgo3[1]++; if (Bgo3[1]==6){br++;B[br].what=14;B[br].x=( int )Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=( int )Bx3-4;B[br].life=1;br++;B[br].what=14;B[br].x=( int )Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=( int )Bx3+2;B[br].life=1;br++;B[br].what=14;B[br].x=( int )Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} |
if (Bwhat3==8){Bgo3[1]++; if (Bgo3[1]==6){br++;B[br].what=15;B[br].x=( int )Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=1;B[br].How=( int )Bx3-4;B[br].life=1;br++;B[br].what=15;B[br].x=( int )Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].vx=-1;B[br].How=( int )Bx3+2;B[br].life=1;br++;B[br].what=15;B[br].x=( int )Bx3-1,B[br].y=By3-1;B[br].vy=1;B[br].life=1;Chang3}} |
if (Bwhat3==9){Bvx3=0;Bgo3[1]++; if (Bgo3[1]==6||Bgo3[1]==8){Bean} if (Bgo3[1]>=8)Chang3} |
if (Bwhat3==10){Bvx3=0;Bgo3[1]++; if (Bgo3[1]==6||Bgo3[1]==8||Bgo3[1]==10||Bgo3[1]==12){Bean} if (Bgo3[1]>=12)Chang3} |
if (Bwhat3==11){Bvx3=0;Bgo3[1]++; if (Bgo3[1]>=8) for ( int i=1;i<=4;i++){br++;B[br].what=80+100*Bgo3[2]+Bgo3[1]*4+i;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=99;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;} if (Bgo3[1]>=20){ for ( int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}Chang3}} |
} |
void Ball( int ball){ |
if (ball==1){ if (Fir<3&&T%8==0) Fir++; if (Fir>0){br++;B[br].what=-13;B[br].x=X;B[br].y=Y+ rand ()%3-1;B[br].life=1; if (Dis<=30) B[br].a=Disb,B[Disb].a=1,Fir--; else if (Boss!=0) B[br].a=13880086,Fir--; else if (Dis!=13880087) B[br].a=Disb,B[Disb].a=1,Fir--; else if (Dis1!=13880087) B[br].a=Disb1,B[Disb1].a=1,Fir--; else B[br].life=0;Dis=Dis1=13880087;}} |
if (ball==2){ if (T%4==0)ib=(ib+1)%20,I[ib][1]=Y-2; if (T%16==0)I[ib][0]=X; if (T%16==4)I[ib][0]=X-1; if (T%16==8)I[ib][0]=X+1; if (T%16==12)I[ib][0]=X-2; if (T%12==9)I[ib][0]=X+2; if (Water==1){ for ( int i=X-6;i<=X+6;i++)ib=(ib+1)%20,I[ib][0]=i,I[ib][1]=Y-2-0.5* abs (i-X);}} |
if (ball==3){ if (Wind>5){ if (Y<Ding-1)Vy=5; else Vy=0; if (Up>=1) Vx=-5; if (Down==2) Vx=5;} if (Wind<5){ if (Y>Ding-1)Vy=-5; else Vy=0; if (Up>=1) Vx=-5; if (Down==2) Vx=5;} if (Wind==5){ if (Boss==2) Ding=12.25; else Ding=6.25; if (Boss!=0) Bblo-=16+Lv*4; if (Boss==1) Chang1 if (Boss==2) Chang2 if (Boss==3) Chang3 system ( "color 3F" );Sleep(20); system ( "color 6F" );Sleep(10); system ( "color 0F" ); system ( "cls" ); for ( int i=bl;i<=br;i++) if (B[i].what>0)B[i].life=0;Setpos(20,0); for ( int i=1;i<=60;i++) printf ( "=" );}} |
if (ball==4){ if (Thun==1){ if (Boss!=0) Bblo-=16+Lv*4; if (Boss==1) Chang1 if (Boss==2) Chang2 if (Boss==3) Chang3 system ( "color 9F" );Sleep(20); system ( "color 6F" );Sleep(10); system ( "color 0F" ); system ( "cls" ); for ( int i=bl;i<=br;i++) if (B[i].what>0)B[i].life=0;Setpos(20,0); for ( int i=1;i<=60;i++) printf ( "=" );}} |
if (ball==5){ system ( "cls" ); Color(5);Setpos(10,10);cout<< "新天赋!" ;Y: int rr= rand ()%4+2;Setpos(12,10); if (rr==Ren) goto Y; if (rr==2)cout<< "瞬跳" ; if (rr==3)cout<< "空之舞" ; if (rr==4)cout<< "三段跳" ; if (rr==5)cout<< "反重力跳跃" ;Setpos(14,10);cout<< "当前天赋:" ; if (Ren==1)cout<< "小无敌" ; if (Ren==2)cout<< "瞬跳" ; if (Ren==3)cout<< "空之舞" ; if (Ren==4)cout<< "三段跳" ; if (Ren==5)cout<< "反重力跳跃" ;Setpos(16,10);cout<< "换否?(y/n)" ;G: char g=_getch(); if (g== 'y' )Ren=rr; else if (g!= 'n' ) goto G; system ( "cls" );Setpos(20,0);Color(0); for ( int i=1;i<=60;i++) printf ( "=" );} |
if (ball==6){Color(4); for ( float i=1;i<=Bblo;i+=Bblomax/20.0)cout<< "▄" ;Color(0);cout<< ' ' <<Bblo<< " " ;Color(0);} |
if (ball==7){Color(1); if (Win==7&&T%6<3)Color(3); for ( float i=1;i<=Blo;i+=Blomax/20.0)cout<< "▄" ;Color(0); if (Win==7&&T%6<3)Color(3); printf ( " %0.1f " ,Blo);} |
} |
int main(){ |
system ( "mode con cols=60 lines=37" );CONSOLE_CURSOR_INFO cursor_info={1,0};SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info); srand ((unsigned) time (NULL)); |
Win=0;Ren=1;Lv=1;Blo=Blomax=100;Expmax=300;Hui=15;X=18,Y=6; |
ReStart: system ( "cls" ); memset (B,0, sizeof (B)); memset (I,-1, sizeof (I));T=0;bl=0;br=-1;Upt=0; |
Start:Blo=Blomax * 100;Ding=6.25; |
memset (Bgo1,0, sizeof (Bgo1)); memset (Bgo2,0, sizeof (Bgo2)); memset (Bgo3,0, sizeof (Bgo3)); |
if (Win%2==0) T=0; if (Win%2==0&&D==0){ if (Win>0)Ball(5);Boss=0;lL:L= rand ()%4+1; for ( int i=0;i<=Win/2-1;i++) if (L==Ll[i]) goto lL;Ll[Win/2]=L;} if (Win%2==1&&D==0){ if (Win==7)Boss=6,T=0,Blomax+=100; else {bl:Boss= rand ()%3+1; for ( int i=0;i<=3;i++) if (Boss==Bl[i]) goto bl;}Bl[Win/2]=Boss;Bwhat1=Bwhat2=Bwhat3=0,Bx1=10,By1=20,Bx2=15,By2=20,Bx3=21,By3=20; system ( "color 4C" );Sleep(20); system ( "color 0F" );Map(0,1);Sleep(1000);} if (Win%2==1){Bblomax=500+(Win/2)*500;Bblo=Bblomax; if (Boss==2) Ding=12.25;} |
while (1){ |
T++; |
if (Wind==0){ if (GetAsyncKeyState(VK_LEFT)&0x8000) Vy=-(10- abs (Ding-Y)*1.5)/20.0; if (GetAsyncKeyState(VK_RIGHT)&0x8000) Vy=(10- abs (Ding-Y)*1.5)/20.0;} if (GetAsyncKeyState(VK_UP)&0x8000&&u1==0) {u1++; if (Down==1){Down=0;Up=0; if (Ren==2)Map(-1,0),Vx=0,X=18,Li=5; else Vx=7,Vy=0.3;} else if (Up==0&&Wind==0) {Down=0;Up=1; if (Ren==2)Map(-1,0),Vx=1,X=10,Map(0,3),Li=5; else Vx=2,Vy=0.1;} else if (Up==1&&Wind==0) {Down=0;Up=2; if (Ren==2)Map(-1,0),Vx=1,X-=6,Map(0,3),Li=5; else Vx=1.5,Vy=0.1;} else if (Ren==3&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1;Vy=0.5;Upt=30;} else if (Ren==4&&Up==2&&Wind==0) {Down=0;Up=3;Vx=1.8;Vy=0.1;}} if (GetAsyncKeyState(VK_DOWN)&0x8000&&u2==0) {u2++; if (Down==1&&Ren==5){Down=2;Up=0;Vx=-1.7;} else {Down=1;Up=0; if (Ren==2)Map(-1,0),Vx=0,X=22,Map(0,3),Li=5; else { if (Upt!=0) Map(-1,0),Upt=0;Vx=-7;}}} if ((GetAsyncKeyState(VK_UP)&0x8000) ?0:1) u1=0; if ((GetAsyncKeyState(VK_DOWN)&0x8000) ?0:1) u2=0; if (kbhit()){ char g=_getch(); if (g== ' ' ) Sleep(100),Setpos(4,1),Sy++, system ( "pause" );} if (Sy==1) Setpos(4,1), printf ( " " ),Sy--; |
if (Drug==0) Blo=fmin(( float )Blomax,Blo+Hui/100.0); else if (T%10==0)Blo--; if (T%20==0) { if (Kill!=0) Kill=0; if (Lvl!=0) Lvl=0;} if (Killb>0) Killb--; if (Li>0) Li--; if (Ice>0) Ice--; if (Drug>0) Drug--; if (Magne>0) Magne--; |
if (Fire>0) Ball(1),Fire--; if (Water>0) Ball(2),Water--; if (Wind>0) Ball(3),Wind--; if (Thun>0) Ball(4),Thun--; |
if (Boss==0) NorGuai(L,T%1500);RandGood(); if (T%20==1)Exp++; |
if (T%50==1){Exp++; system ( "cls" );Setpos(20,0);Color(0); for ( int i=1;i<=60;i++) printf ( "=" ); if (Win==0&&T<300){Setpos(4,6);cout<< "↑/↓ 跳跃/下翻,←→ 些微移动(松手即返回)" ; Setpos(8,6);cout<< "球可以开启特殊效果,经验积满(300)可提升级别。" ;Setpos(8,6);cout<< "打败 7 波即胜利,打败 BOSS 有新天赋。" ;Setpos(10,15);cout<< "空格可以暂停。" ;}} |
Map(-1,0); |
if (Boss==1) Boss1(); if (Boss==2) Boss2(); if (Boss==3) Boss3(); if (Boss==6) Boss1(),Boss2(),Boss3(); |
Move();Map(0,( bool )Kill);Color(0); |
Setpos(1,1);Blo=fmin(Blo,( float )Blomax); if (Boss==0)cout<< "血量: " <<( int )Blo<< " " ;Color(0);Setpos(1,9),cout<< "死亡次数: " <<D<< " " ;Setpos(2,1);Exp=min(Exp,Expmax); if (Exp>=Expmax)Exp=0,Lv++,Lvl++,Hui++,Blomax+=5; if (Lvl>0)Color(5);cout<< "级别: " <<Lv;Color(0);Setpos(2,9);cout<< "经验: " <<Exp<< " " ; if (Boss>0) Setpos(3,1),cout<< "血量 : " ,Ball(7); if (Boss>0&&Boss!=6) Setpos(4,1),cout<< "怪物血量: " ,Ball(6); if (Boss==6) Setpos(1,9), printf ( "时间: %0.1f s " ,T/15.0); |
if (Win==0) Sleep(55); if (Win==1) Sleep(50); if (Win==2) Sleep(35); if (Win==3) Sleep(40); if (Win==4) Sleep(25); if (Win==5) Sleep(30); if (Win==6) Sleep(20); if (Win>=7) Sleep(17); |
if (Boss==3&&Bblo<=0){ for ( int i=1;i<=4;i++){br++;B[br].what=98;B[br].x=Bx3-1,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;br++;B[br].what=98;B[br].x=Bx3-2,B[br].y=By3-1+i;B[br].vy=4;B[br].life=1;}} |
if ((Win%2==0&&T>=1400)||(Win%2==1&&Bblo<=0)||(Win==7&&T>=450)||Blo<=0) {Map(-1,0); break ;} |
} |
if (Blo<=0){ |
Sleep(1000); |
D++; |
system ( "color 7F" ); |
Setpos(15,11); |
Color(4); |
cout<< "GAME OVER..." ; |
Sleep(2000); |
goto ReStart; |
} |
else if (Win==6){ |
system ( "color 7F" ); |
Setpos(15,11); |
Color(4); |
cout<< "坚持30秒 !" ; |
Sleep(2000); |
Setpos(30,0); |
Win++; |
D=0; |
} |
else if (Win==7){ |
Sleep(1000); |
system ( "color 6E" ); |
Setpos(15,11); |
Color(5); |
cout<< "YOU WIN !" ; |
Sleep(2000); |
Setpos(30,0); |
return 0; |
} else Sleep(1000),Win++,D=0; |
goto Start; |
} |