[java]代码库
import java.awt.*;
import java.awt.event.*;
public class TankClient extends Frame {
public static final int GAME_WIDTH=800;
public static final int GAME_HEIGHT=600;
Tank myTank =new Tank(50,50);
Missile m=new Missile(50,50,Tank.Direction.R);
Image offScreenImage = null;
public void paint(Graphics g) {
m.draw(g);
myTank.draw(g);//理解一下面向对象
}
public void update(Graphics g) {
if(offScreenImage == null) {
offScreenImage = this.createImage(GAME_WIDTH, GAME_WIDTH);
}
Graphics gOffScreen = offScreenImage.getGraphics();
Color c = gOffScreen.getColor();
gOffScreen.setColor(Color.GREEN);
gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_WIDTH);
gOffScreen.setColor(c);
paint(gOffScreen);
g.drawImage(offScreenImage, 0, 0, null);
}
public void lauchFrame() {
this.setLocation(400, 300);
this.setSize(GAME_WIDTH, GAME_WIDTH);
this.setTitle("TankWar");
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.setResizable(false);
this.setBackground(Color.GREEN);
this.addKeyListener(new KeyMonitor());
setVisible(true);
new Thread(new PaintThread()).start();
}
public static void main(String[] args) {
TankClient tc = new TankClient();
tc.lauchFrame();
}
private class PaintThread implements Runnable {
public void run() {
while(true) {
repaint();
try {
Thread.sleep(50);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
private class KeyMonitor extends KeyAdapter
{
public void keyReleased(KeyEvent e) {
myTank.keyReleased(e);
}
public void keyPressed(KeyEvent e) {
System.out.println("ok");
myTank.keyPressed(e);
}
}
}
import java.awt.*;
import java.awt.event.*;
public class Tank {
public static final int XSPEED =5;
public static final int YSPEED =5;
private int x,y;
private boolean bL=false,bU=false,bR=false,bD=false;
enum Direction{L,LU,U,RU,R,RD,D,LD,STOP};
private Direction dir=Direction.STOP;
public Tank(int x, int y) {
this.x = x;
this.y = y;
}
public void draw(Graphics g)
{
Color c = g.getColor();
g.setColor(Color.RED);
g.fillOval(x, y, 30, 30);
g.setColor(c);
move();
}
void move()
{
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
case STOP:
break;
}
}
public void keyPressed(KeyEvent e)
{
int key=e.getKeyCode();
// if(key==KeyEvent.VK_RIGHT)
// {
// x +=5;
// }
switch(key)
{
case KeyEvent.VK_LEFT:
bL=true;
break;
case KeyEvent.VK_UP:
bU=true;
break;
case KeyEvent.VK_RIGHT:
bR=true;
break;
case KeyEvent.VK_DOWN:
bD=true;
break;
}
locateDirection() ;
}
void locateDirection()
{
if(bL && !bU && !bR && !bD) dir = Direction.L;
else if(bL && bU && !bR && !bD) dir = Direction.LU;
else if(!bL && bU && !bR && !bD) dir = Direction.U;
else if(!bL && bU && bR && !bD) dir = Direction.RU;
else if(!bL && !bU && bR && !bD) dir = Direction.R;
else if(!bL && !bU && bR && bD) dir = Direction.RD;
else if(!bL && !bU && !bR && bD) dir = Direction.D;
else if(bL && !bU && !bR && bD) dir = Direction.LD;
else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
}
public void keyReleased(KeyEvent e) {
int key=e.getKeyCode();
switch(key)
{
case KeyEvent.VK_LEFT:
bL=false;
break;
case KeyEvent.VK_UP:
bU=false;
break;
case KeyEvent.VK_RIGHT:
bR=false;
break;
case KeyEvent.VK_DOWN:
bD=false;
break;
}
locateDirection() ;
}
}
import java.awt.*;
public class Missile {
public static final int XSPEED =10;
public static final int YSPEED =10;
int x,y;
Tank.Direction dir;
public Missile(int x, int y, Tank.Direction dir) {
super();
this.x = x;
this.y = y;
this.dir = dir;
}
public void draw(Graphics g)
{
Color c=g.getColor();
g.setColor(Color.BLACK);
g.fillOval(x, y, 10, 10);
g.setColor(c);
move();
}
private void move() {
switch(dir) {
case L:
x -= XSPEED;
break;
case LU:
x -= XSPEED;
y -= YSPEED;
break;
case U:
y -= YSPEED;
break;
case RU:
x += XSPEED;
y -= YSPEED;
break;
case R:
x += XSPEED;
break;
case RD:
x += XSPEED;
y += YSPEED;
break;
case D:
y += YSPEED;
break;
case LD:
x -= XSPEED;
y += YSPEED;
break;
}
}
}
by: 发表于:2017-07-07 15:45:27 顶(0) | 踩(0) 回复
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