用户注册



邮箱:

密码:

用户登录


邮箱:

密码:
记住登录一个月忘记密码?

发表随想


还能输入:200字
云代码 - java代码库

根据主战坦克的方向和位置,打出子弹

2017-03-28 作者: 云代码会员举报

[java]代码库

import java.awt.*;
import java.awt.event.*;
 
public class TankClient extends Frame {
    public static final int GAME_WIDTH = 800;
    public static final int GAME_HEIGHT = 600;
     
    Tank myTank = new Tank(50, 50, this);
    Missile m = null;
     
    Image offScreenImage = null;
     
    public void paint(Graphics g) {
        if(m!=null) m.draw(g);
        myTank.draw(g);
    }
     
    public void update(Graphics g) {
        if(offScreenImage == null) {
            offScreenImage = this.createImage(GAME_WIDTH, GAME_HEIGHT);
        }
        Graphics gOffScreen = offScreenImage.getGraphics();
        Color c = gOffScreen.getColor();
        gOffScreen.setColor(Color.GREEN);
        gOffScreen.fillRect(0, 0, GAME_WIDTH, GAME_HEIGHT);
        gOffScreen.setColor(c);
        paint(gOffScreen);
        g.drawImage(offScreenImage, 0, 0, null);
    }
 
    public void lauchFrame() {
        this.setLocation(400, 300);
        this.setSize(GAME_WIDTH, GAME_HEIGHT);
        this.setTitle("TankWar");
        this.addWindowListener(new WindowAdapter() {
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
        this.setResizable(false);
        this.setBackground(Color.GREEN);
         
        this.addKeyListener(new KeyMonitor());
         
        setVisible(true);
         
        new Thread(new PaintThread()).start();
    }
 
    public static void main(String[] args) {
        TankClient tc = new TankClient();
        tc.lauchFrame();
    }
     
    private class PaintThread implements Runnable {
 
        public void run() {
            while(true) {
                repaint();
                try {
                    Thread.sleep(50);
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
    }
     
    private class KeyMonitor extends KeyAdapter {
 
        public void keyReleased(KeyEvent e) {
            myTank.keyReleased(e);
        }
 
        public void keyPressed(KeyEvent e) {
            myTank.keyPressed(e);
        }
         
    }
}
 
 
 
 
import java.awt.*;
import java.awt.event.*;
 
public class Tank {
    public static final int XSPEED = 5;
    public static final int YSPEED = 5;
     
    public static final int WIDTH = 30;
    public static final int HEIGHT = 30;
     
    TankClient tc;
     
    private int x, y;
     
    private boolean bL=false, bU=false, bR=false, bD = false;
    enum Direction {L, LU, U, RU, R, RD, D, LD, STOP};
     
    private Direction dir = Direction.STOP;
 
    public Tank(int x, int y) {
        this.x = x;
        this.y = y;
    }
     
    public Tank(int x, int y, TankClient tc) {
        this(x, y);
        this.tc = tc;
    }
     
    public void draw(Graphics g) {
        Color c = g.getColor();
        g.setColor(Color.RED);
        g.fillOval(x, y, WIDTH, HEIGHT);
        g.setColor(c);
         
        move();
    }
     
    void move() {
        switch(dir) {
        case L:
            x -= XSPEED;
            break;
        case LU:
            x -= XSPEED;
            y -= YSPEED;
            break;
        case U:
            y -= YSPEED;
            break;
        case RU:
            x += XSPEED;
            y -= YSPEED;
            break;
        case R:
            x += XSPEED;
            break;
        case RD:
            x += XSPEED;
            y += YSPEED;
            break;
        case D:
            y += YSPEED;
            break;
        case LD:
            x -= XSPEED;
            y += YSPEED;
            break;
        case STOP:
            break;
        }
    }
     
    public void keyPressed(KeyEvent e) {
        int key = e.getKeyCode();
        switch(key) {
        case KeyEvent.VK_CONTROL:
            tc.m = fire();
            break;
        case KeyEvent.VK_LEFT :
            bL = true;
            break;
        case KeyEvent.VK_UP :
            bU = true;
            break;
        case KeyEvent.VK_RIGHT :
            bR = true;
            break;
        case KeyEvent.VK_DOWN :
            bD = true;
            break;
        }
        locateDirection();
    }
     
    void locateDirection() {
        if(bL && !bU && !bR && !bD) dir = Direction.L;
        else if(bL && bU && !bR && !bD) dir = Direction.LU;
        else if(!bL && bU && !bR && !bD) dir = Direction.U;
        else if(!bL && bU && bR && !bD) dir = Direction.RU;
        else if(!bL && !bU && bR && !bD) dir = Direction.R;
        else if(!bL && !bU && bR && bD) dir = Direction.RD;
        else if(!bL && !bU && !bR && bD) dir = Direction.D;
        else if(bL && !bU && !bR && bD) dir = Direction.LD;
        else if(!bL && !bU && !bR && !bD) dir = Direction.STOP;
    }
 
    public void keyReleased(KeyEvent e) {
        int key = e.getKeyCode();
        switch(key) {
        case KeyEvent.VK_LEFT :
            bL = false;
            break;
        case KeyEvent.VK_UP :
            bU = false;
            break;
        case KeyEvent.VK_RIGHT :
            bR = false;
            break;
        case KeyEvent.VK_DOWN :
            bD = false;
            break;
        }
        locateDirection();     
    }
     
    public Missile fire() {
        int x = this.x + Tank.WIDTH/2 - Missile.WIDTH/2;
        int y = this.y + Tank.HEIGHT/2 - Missile.HEIGHT/2;
        Missile m = new Missile(x, y, dir);
        return m;
    }
}
 
 
import java.awt.*;
 
public class Missile {
    public static final int XSPEED = 10;
    public static final int YSPEED = 10;
     
    public static final int WIDTH = 10;
    public static final int HEIGHT = 10;
     
     
    int x, y;
    Tank.Direction dir;
     
    public Missile(int x, int y, Tank.Direction dir) {
        this.x = x;
        this.y = y;
        this.dir = dir;
    }
     
    public void draw(Graphics g) {
        Color c = g.getColor();
        g.setColor(Color.BLACK);
        g.fillOval(x, y, WIDTH, HEIGHT);
        g.setColor(c);
         
        move();
    }
 
    private void move() {
        switch(dir) {
        case L:
            x -= XSPEED;
            break;
        case LU:
            x -= XSPEED;
            y -= YSPEED;
            break;
        case U:
            y -= YSPEED;
            break;
        case RU:
            x += XSPEED;
            y -= YSPEED;
            break;
        case R:
            x += XSPEED;
            break;
        case RD:
            x += XSPEED;
            y += YSPEED;
            break;
        case D:
            y += YSPEED;
            break;
        case LD:
            x -= XSPEED;
            y += YSPEED;
            break;
        }
         
    }
     
}


网友评论    (发表评论)

共1 条评论 1/1页

发表评论:

评论须知:

  • 1、评论每次加2分,每天上限为30;
  • 2、请文明用语,共同创建干净的技术交流环境;
  • 3、若被发现提交非法信息,评论将会被删除,并且给予扣分处理,严重者给予封号处理;
  • 4、请勿发布广告信息或其他无关评论,否则将会删除评论并扣分,严重者给予封号处理。


扫码下载

加载中,请稍后...

输入口令后可复制整站源码

加载中,请稍后...