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云代码 - android代码库

游戏开发

2018-05-25 作者: 云代码会员举报

[android]代码库

public class GameSurfaceView extends SurfaceView implements Callback {
	public static final String tag = "GameView";
	// 声明GameThread类实例
	GameThread gameThread;
	Bitmap bmp[] = new Bitmap[5];//精灵对应的图像,
	Sprite sprite0;//精灵类,表示飞鸟
	boolean sprite0leftToRight = true, changeDirection = false;
	int toLeft[] = { 0, 1, 1, 2, 2, 3, 3, 4 };//向左飞的动画帧播放顺序
	int toRight[] = { 5, 6, 6, 7, 7, 8, 8, 9 };//向右飞的动画帧播放顺序
	int birdX = 0, birdY = 200, birdindex = 0;
	SurfaceHolder surfaceHolder = null;
	int hitNum = 0;
	//播放音乐类
	private MediaPlayer player;
	private int currentVol, maxVol;
	private AudioManager am;
	private HashMap<Integer, Integer> soundPoolMap;// 备注1
	private int loadId;
	private SoundPool soundPool;

	public GameSurfaceView(Context context) {
		super(context);
		// 获取SurfaceHolder
		surfaceHolder = getHolder();
		// 添加回调对象
		surfaceHolder.addCallback(this);
		Resources res = context.getResources();
		//注意如果直接获得图像资源,得到的是经过缩放的对象,
		bmp[0] = decodeResource(res, R.drawable.bird);
		//通过一个图像创建精灵,77,40是一个精灵的大小,该图像分割成若干个精灵帧
		sprite0 = new Sprite(bmp[0], 77, 40);
		//设置精灵播放顺序
		sprite0.setFrameSequence(this.toRight);
		sprite0.setPosition(birdX, birdY);
		// 创建GameThread类实例
		gameThread = new GameThread(surfaceHolder);
		initSounds(context);
		//启动背景音乐
		this.player.start();
		this.player.setLooping(true);
	}
	
	// 获取图像原始大小
	private Bitmap decodeResource(Resources resources, int id) {
		TypedValue value = new TypedValue();
		resources.openRawResource(id, value);
		BitmapFactory.Options opts = new BitmapFactory.Options();
		opts.inTargetDensity = value.density;
		return BitmapFactory.decodeResource(resources, id, opts);
	}
	
	
	public void initSounds(Context context) {// 初始化声音的方法
		/* 初始化MediaPlayer对象 */
		this.player = MediaPlayer.create(context, R.raw.backsound);
		/* 初始化SoundPool对象 */
		soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100);
		soundPoolMap = new HashMap<Integer, Integer>();
		soundPoolMap.put(1, soundPool.load(context, R.raw.baoza, 1));
		soundPoolMap.put(2, soundPool.load(context, R.raw.niaoming, 1));
	}

	/* 用SoundPoll播放声音的方法 */
	public void playSound(int sound, int loop) {
		am = (AudioManager) MainActivity.instance
				.getSystemService(Context.AUDIO_SERVICE);
		maxVol = am.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
		// 获取最大音量值(15最大! .不是100!)
		float streamVolumeCurrent = am
				.getStreamVolume(AudioManager.STREAM_MUSIC);
		float streamVolumeMax = am
				.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
		float volume = streamVolumeCurrent / streamVolumeMax;
		/* 播放声音 */
		soundPool.play(soundPoolMap.get(sound), volume, volume, 1, loop, 1f);
	}

	@Override
	public void surfaceChanged(SurfaceHolder holder, int format, int width,
			int height) {

	}

	@Override
	public void surfaceCreated(SurfaceHolder holder) {
		// 启动gameThread
		gameThread.start();
	}

	@Override
	public void surfaceDestroyed(SurfaceHolder holder) {
		// TODO Auto-generated method stub
		gameThread.run = false;
		this.player.stop();
	}

	@Override
	public boolean onTouchEvent(MotionEvent arg0) {
		if (arg0.getAction() == MotionEvent.ACTION_DOWN) {
			int ax = (int) arg0.getX();
			int ay = (int) arg0.getY();
			if (ax > birdX && ax < birdX + 77 && ay > birdY && ay < birdY + 40) {// 触摸到
				birdX = -100;
				birdY = (int) Math.floor(Math.random()
						* (MainActivity.displayWidth - 200));
				hitNum++;
				playSound(1, 0);
				sprite0.setPosition(birdX, birdY);
			}

		}
		return super.onTouchEvent(arg0);
	}

	// 子线程类,不断监听角色状态
	class GameThread extends Thread {
		SurfaceHolder surfaceHolder;
		// run()函数中控制循环的参数。
		boolean run = true;

		public GameThread(SurfaceHolder surfaceHolder) {
			this.surfaceHolder = surfaceHolder;
		}

		public void run() {
			// TODO Auto-generated method stub
			int i = 0;
			while (run) {
				Canvas c = null;
				try {
					synchronized (surfaceHolder) {
						// 我们在屏幕上显示一个计数器,每隔1秒钟刷新一次
						c = surfaceHolder.lockCanvas();
						c.drawARGB(255, 255, 255, 255);
						birdX += 20;
						if (birdX > MainActivity.displayWidth) {
							birdX = -200;
							birdY = (int) Math.floor(Math.random()
									* (MainActivity.displayWidth - 200));
							//播放鸟叫
							playSound(2, 0);
							sprite0.setPosition(birdX, birdY);
						}
						//水平移动20
						sprite0.move(20, 0);
						//绘制精灵
						sprite0.paint(c);
						// 显示下一桢
						sprite0.nextFrame();
						c.drawText("" + hitNum, 100, 100, new Paint());
						Thread.sleep(20);
					}
				} catch (Exception e) {
					e.printStackTrace();
				} finally {
					if (c != null) {
						surfaceHolder.unlockCanvasAndPost(c);
					}
				}
			}
		}
	}
}

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